Distant Horizons

DH

Distant Horizons

This is the place to go for: news, information, and discussion about the Distant Horizons Minecraft mod.

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Distant Horizons and Supplementaries Waypost compatibility issue

I think there's a compatibility issue with Distant Generation and Supplementaries' way signs. I'm seeing the following error in my log occasionally. "[18:30:51] [DH-World Gen Thread[2]/ERROR] [Supplementaries/]: Failed to get Road Sign Block Entity during generation. How did this happen?" I first encountered this on the server-side fork, but I created a new 1.20.1 instance with Distant Horizons 2.1.3-a-dev, Supplementaries, and Moonlight Library and the error still occurs on this instance in a fresh world. Currently I have the Supplementaries config [building.sign_post.way_sign] set to enabled = false on my server, which seems to prevent the error. This config option prevents them from spawning entirely. There's no crashing or anything, but I thought I should report this....

Distant Horizons and WWOO incompatibility

Whenever I see a desert, I see square lods
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Area where only void is shown when really high up

When I go really high up, there is an area at the top of the screen, from a certain height on the screen upwards, proportional to the angle that I am looking but not covering the whole screen and it seems it only covers up to a certain height. the area of screen covered seems to increase with height. here is a video: https://drive.google.com/file/d/15YJgWxen9ca0pp8dqFuEKxMj8oWb_Q8M/view?usp=sharing

LOD Clouds render always

This bug report is for the in-dev lod cloud rendering. Currently the clouds always render, even if the vanilla rendering is skipped. This causes issues with shaders, and also other mods that disable or mess with vanilla clouds (like mine, better-clouds). Mostly that clouds appear twice. A solution would be to inject into the LevelRenderer#renderClouds methods and set a flag that is has been called in the current frame. Not sure if thats the best solution tho....

Incompatible w/ Infinity Cave (voiced vid attached)

As per this help forum post. Infinity Cave datapack on :modrinth: Modrinth / :GitHubWhite: Github...

Am i dumb?

when i join a world with iris it intantly crash, and here is the crash report (using latest version of both in 1.21)...
Solution:
Downgrade to distant horizons 2.1.2a

Error when DH is generating

Should I ignore this error? I'm not sure what would be causing this. But it doesn't seem to cause any issues, so..

DH+Iris Does not work with mac

https://discord.com/channels/881614130614767666/1258530400876236853 sadly, DH doesnt work well with iris installed for mac. im pretty sure i got it to work with just DH installed on mac, but havent tried again in latest version. I guess how macs software, many mods dont work the same, right?...

Crash started happening out of nothing.

I could play on a server normally, until today when the game started to crash upon logging in. I tried to disable shaders, I could log in. When I load shaders, game crashes instantly. I could play with the same shaders normally. Log:

Updating to latest 1.21 DH server side fork causes a crash when starting server

the one linked on github is fine, but not the one that it auto-updates to

Latest DH server side fork nightly build crashing whenever I join a server/load a chunk

Fabric 1.21 If I download the one linked on github, it works fine, but when I restart the game and DH automatically updates, it crashes whenever I join my friend's server that has the server side fork installed....

Fatal crash on latest nightly build

When loading into a world on version 2.1.3-a-dev (1.20.4) my game hard-locks. Mod list and error are in the files below....
Solution:
you can just downgrade to DH 2.1.2

(2.1.3a) Sudden geometry formation error when entering the nether

I am running Fabric, Merged build under Arch Linux (Plasma KDE) with Nvidia Drivers in Singleplayer. No log errors occured. Image of the issue below along with a screenshot of my mods list in MultiMC. (iris is disabled due to 2.1.3a having them API changes which broke Iris Compat.)...
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OVERLOADING CPU / HIGH TEMP

Hello, i've noticed that the new version of Distant Horizon for 1.21 somehow causes the CPU to reach insane amount of temperature without a reason, i put it in confront with the 1.20.4 (DistantHorizons-fabric-2.1.1-a-dev-1.20.4) and that one runs smoothly (40-60) Celsius, while the 1.21 version (DistantHorizons-2.1.2-a-1.21-neo-fabric) the CPU reaches 85-100 Celsius all the time. Specs: i9 13900k + rtx 4090...

two visual bug

first: i getting a visual bug at far. its looks like a cave and i dont why it happens. any knowledge to fix it?
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Some lod chunks are black

when I took this screenshot I was using rethinking voxels, but its the same when I switch to bliss.
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Broken anchor for settings button

Space between slider and DH settings button is dependent on game's language and often its too noticeable to ignore. Fix pls Tested it on forge 1.20.1 and its Fabric exclusive issue...
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Server Data Folder being on Read Only mode breaks DH

Whilst the .sql files are NOT on Read Only.. I am not entirely sure why it happens, a friend of mine said they don't understand how the folders being on read only but not the files themselves pose and issue. Alright, folders being stuck on Read Only is on my end, for some reason.. But, still, why must it check for folders whilst it could get to the SQLs? Maybe there's something I'm missing, I'm no developer sadly. ...
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