Distant Horizons

DH

Distant Horizons

Discord server for the Distant Horizons mod

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bug-report

Snow before vs after 2.3.0

Blocks to ignore is set to non-colliding.
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Holes in LODs

2.3.4b 1.21.1 fabric No chunky The holes are in the tallest mountain...
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Noise Texture doesn't change until rejoin

Changing the steps for the noise texture (or any of the other noise settings) doesn't update until rejoining the world. MC 1.21.8 (version probably doesn't matter), happens on both 2.3.4 or nightly.

Missing ")" in Exponential Squared option for fog falloff

Hi, was looking through the fog fall off options (so I could graph them) and got a bit confused about what I was seeing. Took me a moment to realize, but there's a missing ")" in the equation for the Exponential Squared falloff option. I'm playing this on singleplayer, neoforge 1.21.1, with DH version 2.3.4-b Yeah, very very minor, but still an issue....
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"Liquid regions will not be generated for this chunk"

These messages keep generating on the console log. Should I be worried?
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DH not rendering behind water when using shaders

Pretty self explainatory Distant horizons don't render if there is a layer of water Included picture of me standing in a room behind a waterfall and the same in front of the water shader is Complementary, which is in the compat list (tried reimagined and unbound both with and without Euphoria Patches ...
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Smoothchunk breaks chunk saving

Smoothchunk appears to break chunk saving during pregen. Tested Versions: Forge 47.4.0 Smoothchunk 1.20.1-4.1...

Cannot enable DH Fog

Im on version 2.2 (the final singleplayer update of DH) that came out a little while ago, im using iris 1.8 as said in the video, with a fork of complementary shaders from the link here on the discord. but i cant enable the DH fog, it is all default settings, DH chunks are set to 128
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Incompatibilty between DH and new mod worldgen mod called Still Life

It seems to create these grid-like pattern when generating. Mod auther is aware on their discord server. I thought I'd report it here too. I will upload a screenshot of what it looks like. There is a known work around, but its slow and takes A LOT more storage. -What kind of logs do I need and where do I find them? -No error message besides what's being effect! -DH latest version, Lithosphere latest version, Still Life latest version, amond many other mods. ( I have tested in another modded instance with just the 2 gen mods and DH, issue persisted)...
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Light does not transfer between chunks

The light in some chunks does not transfer correctly to other adjacent chunks. Minecraft: 1.21.1 Neoforge: 21.1.197 Distant Horizon: 2.3.4-b (Only mod)...
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Memory Leak cause by hanging ClientLevel instances

This bug happens when player are constantly teleporting to different locations/dimensions. The ClientLevel instances referenced by levelWrapperToFileMap cannot be cleared by garbage collector, leading to the memory leak.

Exception Timer already cancelled error

When flying around, this error will be sent in chat, making the packet become corrupted. Minecraft 1.21.5 (minecraft) NeoForge 21.5.75 (neoforge) Distant Horizons 2.3.4-b (distanthorizons)...

LOD's vanish when I change dimensions.

This is on my own DH full compatibility server, 1.21.8 newest version. There are 3 people in it who use DH and seem to have the exact same issue as me. Only Sodium, Iris and DH on client. How it occurs, Simply whenever I change dimensions, the LOD's consistently disappear, with shaders or not, only on the server, not in single player. Disabling and reenabling Render LODs does nothing, only leaving and entering the world fixes it. Whenever i use shaders, and change dimensions, there is a weird screen artifact on the sky, which looks like a globe, and sometimes shows buildings slightly on the sky that are behind me.. (Images attatched)...

Weird Terrain Rendering

Does anybody know the reason why it looks like this?
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generation randomly stops

With the generation mode set to "full", DH stops pregenerating chunks and LODs, and stops queing up new ones, as can be seen through the debug wireframe. No error messages, nothing in the log, generation just halts. I have seen this happen in 1.21.5 with DH versions 2.3.3 and 2.3.4.

BCLib Vanilla Fog Issue

using BCLib remove the ability to disable the vanilla fog game version: 1.21.1 Fabric: 0.16.14 Mods:DistantHorizon 2.3.4-b; BCLib 21.0.13; FabricAPI 0.116.4; World Weaver 21.0.13...
Solution:
Try disabling BCLib fog, then check if vanilla fog toggles start working again
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