Distant Horizons

DH

Distant Horizons

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bug-report

Glitched rendering

When i open my inventory the LODs become glitched until i Alt tab or change window to fullscreen etc etc. Fabric 1.21.1 NightlyBuild_1.21.1-23ef7cf2-2025-02-07T01_05_18+05_00 If i disable LOD generation this issue doesnt happen...
No description

DH crashing and not rendering LODs when latest version of DHS plugin is running on PaperMC server

Yesterday I noticed that with the latest version of Distant Horizons nightly, 91b3c83f, running with the old version of the DHS plugin, d81cab70, wasn't using the plugin, since the server log was displaying this error: [DHS] Unsupported protocol version: 10 So, I noticed that a new version of the plugin released, 5d164c4c, and I updated my server plugin. Now, every time i log into my server, server-side I get no errors, in fact just by looking at the server logs everything seems normal, it even displays: [DHS] Received DH config for ThatAlphaPigeon in world (I'm ThatAlphaPigeon) But client side, DH, when it has to start rendering LODs, stops, displaying some errors in chat. Here's the Minecraft log....

Dh logs spamming

DH is just spamming tons of logs, plz ignore the cat they are in different language 😅...

Disable fading Create mod / VS 2 entities & rails.

I think this speaks for itself, not sure if it's a bug or a feature. This would probably involve changing how overdraw prevention works in vanilla since it doesn't happen with shaders enabled. https://streamable.com/7ff4yp I've seen many improvements in the last few versions. The server side support is just the cherry on top. Awesome work!...

Server not shutting down issue returning.

In testing the latest nightly build, I've encountered the same server refusing to shut down issue that was fixed with commit 82e0cfe0. Aside from quickly starting up and shutting down the server, I've always been testing pre-generation every time I've launched the server, and even when it only ran for 30 minutes and didn't come near maximum usage for any component I still encountered the issue. Not saying it is the cause but that is at least a constant in my testing. This issue wasn't present using commit bc475373, and I do not recall if it was an issue using commit 8f7823a4, but it is definitely an issue using commit 521bcdcc as I am currently. Here is the spark profile that was running on the server for server specs and a modlist: https://spark.lucko.me/wpFw28ipz4...
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Small Freecam DH Bug

Seems if you're Y = 16,000 in the air, the world cuts itself starting at Y = 8000 if you go into free cam and go down, increasingly the further you go down:
Solution:
You are probably hitting the far clip plane
No description

Gaps

How do we fix the gaps in the water (2.3) DH
No description

Latest nightly RAM Usage maxed at all times.

With DH installed, the server's memory fills up and never seems to go back down until I reset it. it then starts to lag with slowly climbing TPS DH setting: Low impact preset, default for the rest. Fabric 1.21.4 ...

Earth Curve Ratio Does Not Work On Latest Nightly Build Until Relog

Changing Earth Curve value does not generate curvature in DH LODs

DH 2.3 RC 3

Steps to repeat, Start the server and have 1 player in the world with the same DH version on his client. Repeating error error message [DH-Phantom Array Recycler Thread[0]/WARN]: Pool: [FullDataV2] phantom recovery. Returned checkouts:[23], byte:[46], short:[0],...

random crashes while dh horizons on server

im using dh server 2.3.0 and the server some times crashes everytime for the same reason: [Server thread/ERROR]: Encountered an unexpected exception net.minecraft.ReportedException: Accessing PalettedContainer from multiple threads...

Extreme CPU usage at low presets.

The past couple dev builds of Beta 2.3.0, Ive been having this issue where after like 5m of playing. the game goes to 0 fps gradually and stay's that way till crash. During this time my entire pc is barely usable till I force quit the game. I noticed this happen instantly after I change the CPU preset from medium to high or max, But sometimes it just happens without me changing the preset and leaving it at medium to low. Actually after installing the latest release. I had the same issue. Now I don't know what to do? I allocated 24gb of ram (out of 64) 7800x3D, 3080 OC 10gb. This has happened now on 2 modpacks. my custom modpack, and Enderverse "Deka vu" modpack after adding DH to it manually....

Inconsistent lighting in caves

The cave walls are unlit in some sections with little consistency. I first thought it won't properly light WorldEdit pasted blocks but the it happens even if I place the blocks myself
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Ghosting occurs

minecraft version:1.20.1 Ouclus version:1.7.0 DH version:2.1.0a This happened after moving the perspective...
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DH 2.3 RC-2 LOD Rendering and Unrendering

These LODs were rendered. Moving around was fine until it just unrendered all of these chunks. Takes some time to render these back. Not really sure what causes this so let me know what I need to upload to help figure out the cause.
No description

DH 2.3 RC2 Server Shutdown Hang + Water Shading Inconsistency

Server Log after shutdown command: https://mclo.gs/DA6qb7T Also some chunks over lakes will not shade properly, currently using complimentary. When I approach within 4 or 5 blocks of the surface, all nearby water chunks shade improperly. Might be some reflection issue or something. Both issues are not present for me in DH 2.3 RC1 - which is actually super stable for me! Well done overall, you guys are amazing. I'll post some screenshots of the water tomorrow if needed, I need to sleep for now, early morning tomorrow....

Grid pattern on mountain

There is a grid pattern on the mountains. I think it has something to do with WWOO because I had a similiar problem in the desert but I managed to fix it.
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Distant Horizons resource usage goes down after time in world?

For some reason when I first join a world I'm generating DH on, my CPU and disk usage are much higher towards the start, and then start to slow down till it's only using 5% of the CPU on I Paid for the Whole CPU, and disk write is only 0.1 MB/s (from 2-3MB/s peak). I got a heap dump from spark and showed it to a modpack developer I'm currently in the Discord VC with and he said to post it here.
Solution:
As of the latest nightly, all issues for me have now been fixed. 👍
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DH API Update breaks Flashback

I post this here because a new abstract method was added that looks like it should have a default implementation.
Solution:
Update Flashback to 0.16.0, which adds support for the API change
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