Cannot enable DH Fog
Im on version 2.2 (the final singleplayer update of DH) that came out a little while ago, im using iris 1.8 as said in the video, with a fork of complementary shaders from the link here on the discord. but i cant enable the DH fog, it is all default settings, DH chunks are set to 128

Incompatibilty between DH and new mod worldgen mod called Still Life
It seems to create these grid-like pattern when generating. Mod auther is aware on their discord server. I thought I'd report it here too. I will upload a screenshot of what it looks like. There is a known work around, but its slow and takes A LOT more storage.
-What kind of logs do I need and where do I find them?
-No error message besides what's being effect!
-DH latest version, Lithosphere latest version, Still Life latest version, amond many other mods. ( I have tested in another modded instance with just the 2 gen mods and DH, issue persisted)...

Light does not transfer between chunks
The light in some chunks does not transfer correctly to other adjacent chunks.
Minecraft: 1.21.1
Neoforge: 21.1.197
Distant Horizon: 2.3.4-b (Only mod)...

Memory Leak cause by hanging ClientLevel instances
This bug happens when player are constantly teleporting to different locations/dimensions. The ClientLevel instances referenced by levelWrapperToFileMap cannot be cleared by garbage collector, leading to the memory leak.
Exception Timer already cancelled error
When flying around, this error will be sent in chat, making the packet become corrupted.
Minecraft 1.21.5 (minecraft)
NeoForge 21.5.75 (neoforge)
Distant Horizons 2.3.4-b (distanthorizons)...
LOD's vanish when I change dimensions.
This is on my own DH full compatibility server, 1.21.8 newest version. There are 3 people in it who use DH and seem to have the exact same issue as me. Only Sodium, Iris and DH on client.
How it occurs,
Simply whenever I change dimensions, the LOD's consistently disappear, with shaders or not, only on the server, not in single player. Disabling and reenabling Render LODs does nothing, only leaving and entering the world fixes it.
Whenever i use shaders, and change dimensions, there is a weird screen artifact on the sky, which looks like a globe, and sometimes shows buildings slightly on the sky that are behind me.. (Images attatched)...
generation randomly stops
With the generation mode set to "full", DH stops pregenerating chunks and LODs, and stops queing up new ones, as can be seen through the debug wireframe. No error messages, nothing in the log, generation just halts. I have seen this happen in 1.21.5 with DH versions 2.3.3 and 2.3.4.
BCLib Vanilla Fog Issue
using BCLib remove the ability to disable the vanilla fog
game version: 1.21.1
Fabric: 0.16.14
Mods:DistantHorizon 2.3.4-b; BCLib 21.0.13; FabricAPI 0.116.4; World Weaver 21.0.13...
Solution:
Try disabling BCLib fog, then check if vanilla fog toggles start working again
Brown Mushroom Block
Brown mushroom blocks render as the white variant within LODs, even though they should be completely brown.

Issue determining correct biome in BukkitWorldInterface
Thread context: https://discord.com/channels/881614130614767666/881614131877269586/1395922606061785270
So, in the plugin version of DH, we often get
minecraft:custom
as the returned biome, and have to resort to using bukkit's RegionAccessor
through reflection. The problem is, we always do these calculations at sea level:
```java...
TerraFirmaCraft foliage color mismatch/Full - Save Chunks causing TPS spikes still
The LOD chunks don't match the grass color of the actual grass color in TerraFirmaCraft, and setting the Distance Generator mode to Full - Save Chunks still causes very large TPS spikes. This happens with both LZ4 and LZMA2 compression

Can DH stop wasting computational power and battery?
1. Fetching non-existing chunks on preexisting mode
2.Destroying poor iGPU with barely nothing to render
https://files.catbox.moe/lml02m.png
...
Tall graphic block glitch
Getting this tall graphic glitch. This is the second one I've seen on my server in the past month. The first I didn't pay any attention to because it was 30k blocks away in an area I never went to. But this 2nd one just appeared this morning. i haven't changed anything. I can't go breaking blocks because it's right on top of my main building full of Create Mod items. It's there with or without shaders on.
Solution:
place/break a few blocks in that chunk

Shader Visual bugs
After managing to get past the compile errors from #Consistent Shader Compile Errors then shaders have visual issues with DH 2.3.3-b
Tested: Complementary, BSL, Photon. No shader settings changed. Clouds and fog is gone, likely deferred program messed up?...

Consistent Shader Compile Errors
Using the latest DH release 2.3.3-b Complementary and Photon creates compile errors.
If switched to BSL which doesn't encounter them, and then back to the ones which encountered them prior it works again. I suspect that the
DISTANT_HORIZONS
is for some reason not set property as both photon and Comp declare DH uniforms under that define...Solution:
Can confirm it's fixed on 1.21.7 neoforge thanks to https://gitlab.com/distant-horizons-team/distant-horizons/-/commit/1e636072334098c748b6df43cf572ed370a65c22