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Ad Astra oil LOD texture
Minecraft: 1.20.1
Forge: 47.2.30
DH: Latest build (13 May)
Ad Astra: 1.15.18
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CPU Crash
My computer keeps crashing, believe it's CPU-based. Display goes dark and Desktop fan turns to max speed. Have a fairly decent CPU with low settings. Has this issue been reported, either with DH or Iris?
Distant horizons not working on lunar client
I play minecraft on lunar client and i want to add distant horizons to enhance my game play, but its not working, it keep crashiong on 1.20.4. can anyone please help?
It doesnt work on either singleplayer or multiplayer...
Random monoliths on RC1
RC1 randomly and frequently produces massive monoliths in the distance, they tend to go away when approached but usually come back quickly. This is a world that was migrated and using the previous version if that matters.
(2.1-RC1) Some "block" faces render weirdly dark (Vines?)
You need a big zoom to see it, but nevertheless it still seems like a bug
DH forgets to load chunks (DH 2.1-RC1)
While deleting and regenerating 1024 RD DH chunks I noticed that chunks are not loading. When I disabled distance generations some chunks started loading far apart from each other, and only after world restart they actually showed up.
Lowest layer of world rendering incorrectly
So im currently designing my own main storage in my minecraft world. As you can see in the screenshots, the lowest blocks on the map on y level 6 are the wrong color. I think thats because the first time i joined the world, I used a texture pack (patrix) and also a shader to (bliss). Also a bit higher are ghost layers (see screenshots for reference). My game didnt really crash but anyways, its a bug.
Strange "box" around some objects
Hello! With last dh/iris unstable this appeared, with bothj with and without any shader.
They usually appears on tree leaves and bamboo (that's what i seen for now).
Fabric 1.20.1
If i disable DH it disappear...
Cave cullings should only work in overworld
Example of it breaking end:
https://discord.com/channels/881614130614767666/1235909497529040936/1235909497529040936...
Solution:
Already done in 2.04
Stuck on loading screen with Controlify and Zoomify
Disabling both mods fixed the issue, but with either of these mods enabled the game gets stuck on the loading screen
From skipping chunks to "The sky has fallen"
at first it was only loading 1 LOD chunk, so I thought to myself "why not turn the mod off and on again"
The sky has fallen, it is near.
Please help it's a cool mod
Singleplayer world, how do i pull up the DH logs?, how do i generate a mod list?
This is the 1.20.4 nightly build....
Fog works incorrectly on first few visible DH chunk rows
E.G. min_fog value does not work, it is set to 0.3, but first chunks after vanilla ones don't have any fog.
error: Input is not in the XZ format
Teleporting too fast too many times causes the database to corrupt (I think)
I was constantly killing myself and teleporting back (to my kill chamber) to get a player head (i think it's from a datapack or something that it can drop, it's on a server) and upon restarting my game later my logs get completely spammed with this.
After noticing that DH wasn't loading after like 10 minutes or so, the log file already grew to 500+MB.
Is there any way to get my database back or is it lost forever?
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Log spam causing 3GB log and dimension corruption
DH 2.0.3 on the DH-compatible Oculus build. Complementary shader (dev version 8).
Had an issue last night where my game crashed while in the Nether. No crash log, but I checked my latest.log and I was surprised to find it was over 3GB in size. I had to open it in Firefox because it was too large for either Notepad or Word.
The cause of the massive log file was apparently the same few lines repeating, like, a million times....
FullData ID Map out of sync for pos
Not sure if this is helpful to the devs at all, but I just got a 15-second freeze in the Nether. I quickly checked my latest.log and saw a bunch of this:
[13:49:03] [DH-LOD Update Propagator Thread[22]/ERROR]: Error updating pos [{7-10,-21}], error: FullData ID Map out of sync for pos: {6-20,-42}. ID: [119] greater than the number of known ID's: [119].
java.lang.IndexOutOfBoundsException: FullData ID Map out of sync for pos: {6*-20,-42}. ID: [119] greater than the number of known ID's: [119].
at com.seibel.distanthorizons.core.dataObjects.fullData.FullDataPointIdMap.getEntry(FullDataPointIdMap.java:102) ~[DistantHorizons-2.0.3-a-dev-1.20.1.jar%23588!/:?]...
Grass used to look like this in 2.0.2 but now in 2.0.3 it looks like this
I use https://modrinth.com/modpack/fabulously-optimized with simple voicechat and distant horizons added. Currently I have iris disabled because 2.0.3 of DH wouldn't launch without 1.6.20 of iris which I can't find. is the grass different because of iris being disabled
Solution:
you can change grass side rendering mode in DH config > Advanced Options > Graphics > Advanced Graphics Options > Grass Side Rendering