Distant Horizons

DH

Distant Horizons

Discord server for the Distant Horizons mod

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help-me

bug-report

Anyone know any already made modpacks for adventure that have DH already added?

Really want to play a modpack with my friends thats got some good content in it (exploration/machines.) any modpack stick out to any of you that youve seen?

Chunks dont load

chunks dont load, i waited for 1 hour, i tried with complementary shaders, photon and without shaders, its on forge with oculus 1.7.0
Solution:
ok I fixed the problem, it seems that the alex caves configuration was not saved when I disabled "biome_ambient_light_coloring"
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Chunks deload

For some reason Distant horizons chunks go away and parts of the terrain is missing, Some chunks go away like vanilla chunks and so it does not stay like it's suppose to. Also loading terrain looks weird.
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Help with the installation please

I installed the mod like any other one, but but couldn't get it to work. I installed in the atm9 modpack, with tectonic, but i try with atm8 and all of the fabric 8, and its the same, my minecraft rendering is still the same. I dont have a carpet or some other type of archive from DH in my config carpet, i dont know if that a important detail but for me is rare Im doing some thing wrong or what?...
Solution:
You are using oculus 1.6.15a, you need 1.7

Loading issues with DH

Its being really wacky with LODs, like sometimes they'll load and other times it wont exist. Like look at this
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Generation on existing worlds

I've looked on GitLab and this Discord but couldn't really find an answer -- when I download a map from a server and import it into singleplayer, then join and set my position to 0/0, will DH generate LODs for all chunks the server has generated or only for the chunks around 0/0? Is this somehow related to the "Distant Generation" setting or is this setting only for configuring whether DH generates LODs for non-generated chunks?
Solution:
If I'm not mistaken "Distant Generation" enebles vanilla chunk generation so it won't be needed

compilling

how do i compile the mod from gitlab? i downloaded it as a zip and have intellig idea

Shader Issues & Limit DH to Surface Rendering

Whenever I install Bliss or Sildur's shaders I lose the render distance of DH, what is a good fix for this? Also, is there a way to limit DH to surface rendering only to save on chunks below surface?

Crash on save & and Exit

game crashes on save & exit, seems to be fine otherwise; The game crashed whilst mouseclicked event handler Error: java.lang.RuntimeException: Unexpected Query error: [stmt pointer is closed], for script: [SELECT EXISTS(SELECT 1 FROM DhRenderData WHERE DhSectionPos = '[6,-5,15]') as 'existingCount';]. i can send crash report if needed...

I want to install DH on a server

I've heard there is a version for servers. Does it work like any other mod, just adding it in the server mod folder or there is more to it ?

DH failed to load or make chunks

Previously my mod list was working on 1.20.2 I'm using fabric sodium indium iris to run dh with shaders I was using complementary reimagined previously, decided to try bliss and it stopped working, did not change shaders I tried deleting the .toml and reinstalling dh, still no fix I checked to see if my mods were incompatible, but theyre not on list...
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DH generating some type of blocks in distance

Game Version: 1.20.2 Used Mods in screen, Not using any Shaders. Extra Info: If i put my render distance down to 2, then the chunks appear very closer to me, so its probably got something to do with that...
Solution:
these are just lower quality LODs meant to be shown further away from the player. when teleporting everything has to reload
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Rendering error occurs and cannot be refreshed

Game version 1.20.1 Use ouclus and Bliss shader These ghost rendering errors appear in the game,There are these phantoms of rendering errors appearing in the game, I don't know how to describe them, but I can't refresh these rendering errors, even if I walk over they disappear, but they still appear when I walk away...
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Getting better results with previous DH builds

New builds with more performance mods (lowest quality, balanced or highest cpu load): low fps, stutter after a while.
Previous builds with only required mods (extreme quality) : better fps compared to new builds and there is no stutter. Note that my cpu load is default. (Low Impact)
an clip which I took while using previous builds with Extreme: https://drive.google.com/file/d/1R1gkyHx4VnXiqlqCiEIF4ZHxkl4CCudJ/view?usp=drive_link (Sorry for compression) ...

1.20.4- Lods break and make monolithic boxes

I don't know what's causing this, it just happened randomly
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My textures break when I enable DH

Hello I am trying to add distant horizons to my modpack but everytime I create a world the textures become like this and it gives me OpenGL error Can someone help me fix this somehow?...

LZ4 Compression doesn't work, sqlite file stays at 40kb

LZ4 compression stops LOD building completely, LZMA2 works but I find it too slow. I don't know if I did something wrong. I tried this on both DH 2.1.0 and 2.0.4, only LZMA2 works. My PC has a 5600x with 4060 ti.
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Enable DH with incompatible shaders.

Is there a way to enable Distant Horizon while having shaders pack incompatible with DH ? I mean, enable it without any shaders (so my loaded chunks use shaders, and DH chunks don't use shaders) ? I am able to do this by loading the world with shaders disabled, and enable them by after, but it is not practical....

How do I disable this fog circle?

Solution:
set fog draw mode to disbled
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When moving fast void circle appears!

When I am moving fast or flying with elytras this void appears. I didn't find anything in FAQ so i am asking for help!
Solution:
Its called overdraw prevention
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