Small Freecam DH Bug
Seems if you're Y = 16,000 in the air, the world cuts itself starting at Y = 8000 if you go into free cam and go down, increasingly the further you go down:
Solution:
You are probably hitting the far clip plane

Latest nightly RAM Usage maxed at all times.
With DH installed, the server's memory fills up and never seems to go back down until I reset it. it then starts to lag with slowly climbing TPS
DH setting: Low impact preset, default for the rest.
Fabric 1.21.4
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Earth Curve Ratio Does Not Work On Latest Nightly Build Until Relog
Changing Earth Curve value does not generate curvature in DH LODs
DH 2.3 RC 3
Steps to repeat, Start the server and have 1 player in the world with the same DH version on his client.
Repeating error error message
[DH-Phantom Array Recycler Thread[0]/WARN]: Pool: [FullDataV2] phantom recovery. Returned checkouts:[23], byte:[46], short:[0],...
random crashes while dh horizons on server
im using dh server 2.3.0 and the server some times crashes everytime for the same reason:
[Server thread/ERROR]: Encountered an unexpected exception
net.minecraft.ReportedException: Accessing PalettedContainer from multiple threads...
Extreme CPU usage at low presets.
The past couple dev builds of Beta 2.3.0, Ive been having this issue where after like 5m of playing. the game goes to 0 fps gradually and stay's that way till crash. During this time my entire pc is barely usable till I force quit the game. I noticed this happen instantly after I change the CPU preset from medium to high or max, But sometimes it just happens without me changing the preset and leaving it at medium to low.
Actually after installing the latest release. I had the same issue. Now I don't know what to do? I allocated 24gb of ram (out of 64) 7800x3D, 3080 OC 10gb. This has happened now on 2 modpacks. my custom modpack, and Enderverse "Deka vu" modpack after adding DH to it manually....
Inconsistent lighting in caves
The cave walls are unlit in some sections with little consistency. I first thought it won't properly light WorldEdit pasted blocks but the it happens even if I place the blocks myself

Ghosting occurs
minecraft version:1.20.1
Ouclus version:1.7.0
DH version:2.1.0a
This happened after moving the perspective...

DH 2.3 RC-2 LOD Rendering and Unrendering
These LODs were rendered. Moving around was fine until it just unrendered all of these chunks. Takes some time to render these back. Not really sure what causes this so let me know what I need to upload to help figure out the cause.

DH 2.3 RC2 Server Shutdown Hang + Water Shading Inconsistency
Server Log after shutdown command: https://mclo.gs/DA6qb7T
Also some chunks over lakes will not shade properly, currently using complimentary. When I approach within 4 or 5 blocks of the surface, all nearby water chunks shade improperly. Might be some reflection issue or something.
Both issues are not present for me in DH 2.3 RC1 - which is actually super stable for me! Well done overall, you guys are amazing. I'll post some screenshots of the water tomorrow if needed, I need to sleep for now, early morning tomorrow....
Grid pattern on mountain
There is a grid pattern on the mountains. I think it has something to do with WWOO because I had a similiar problem in the desert but I managed to fix it.

Distant Horizons resource usage goes down after time in world?
For some reason when I first join a world I'm generating DH on, my CPU and disk usage are much higher towards the start, and then start to slow down till it's only using 5% of the CPU on I Paid for the Whole CPU, and disk write is only 0.1 MB/s (from 2-3MB/s peak). I got a heap dump from spark and showed it to a modpack developer I'm currently in the Discord VC with and he said to post it here.
Solution:
As of the latest nightly, all issues for me have now been fixed. 👍

DH API Update breaks Flashback
I post this here because a new abstract method was added that looks like it should have a default implementation.
Solution:
Update Flashback to 0.16.0, which adds support for the API change
water bug distant horizonts 1.21.4 beta 2.3.0
When enabling distant horizons some chunks have errors in the water

DH 2.3.0 RC2 Server Crash
This has happened twice now. I've attached a crash log. It complains about insufficient storage, which there is plenty available. Our world is pre-genned.
In the DATA folder, the DH DBs are > 20GB in total. Our world does not come close in size (less than half that). Maybe there is a leak or something ?...
Client crashes when clicking mod's config button [neoforge 1.21 / 21.0.167][dh 2.1.2]
On neoforge 1.21.0 / 21.0.167 with distant horizons 2.1.2 (Downloaded from curseforge), when clicking on Mods > Distant Horizons > Config (mod config button) from both the main menu and in-game menu, the game client crashes. No other mods loaded. Relevant log line:
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java.lang.AbstractMethodError: Receiver class com.seibel.distanthorizons.neoforge.NeoforgeMain$$Lambda/0x00000000811fbcb0 does not define or inherit an implementation of the resolved method 'abstract net.minecraft.client.gui.screens.Screen createScreen(net.neoforged.fml.ModContainer, net.minecraft.client.gui.screens.Screen)' of interface net.neoforged.neoforge.client.gui.IConfigScreenFactory.
at TRANSFORMER/neoforge@21.0.167/net.neoforged.neoforge.client.gui.ModListScreen.lambda$displayModConfig$6(ModListScreen.java:299) ~[neoforge-21.0.167-universal.jar%23170!/:?] {re:classloading}
java.lang.AbstractMethodError: Receiver class com.seibel.distanthorizons.neoforge.NeoforgeMain$$Lambda/0x00000000811fbcb0 does not define or inherit an implementation of the resolved method 'abstract net.minecraft.client.gui.screens.Screen createScreen(net.neoforged.fml.ModContainer, net.minecraft.client.gui.screens.Screen)' of interface net.neoforged.neoforge.client.gui.IConfigScreenFactory.
at TRANSFORMER/neoforge@21.0.167/net.neoforged.neoforge.client.gui.ModListScreen.lambda$displayModConfig$6(ModListScreen.java:299) ~[neoforge-21.0.167-universal.jar%23170!/:?] {re:classloading}
Solution:
Does the config crash when opened through the normal DH settings button?
Sun shines through LOD chunk blocks.
I cant tell if this is something related to DH or Bliss. But I'd like to know if anybody knows a solution to this.

Config screen crash
I deleted my config and it still happened:
"Unable to convert config value [{}] from [class java.lang.String] to [class java.util.HashMap] for config [mapTest], the default config value will be used instead [{}]. Make sure a converter is defined in [ConfigTypeConverters]."
It seems the defaults are not working....