this is not exactly silk related but does anyone have any ideas how dafuq texture mapping is supposed to work in D3D11 everything has been going swimmingly until now and i literally can't find any good resources on it except for the rastertek ones which contains about 300 pages of garbage i don't need i should probably ask in the GP server but imma ask here anyway cause why not
The high-speed OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, and DirectX bindings library your mother warned you about. - Silk.NET/Program.cs at main · dotnet/Silk.NET