i mean i have a copy of not only working d3dx9 source code but also a d3d9 driver source code, ive already had to dig into dxvk-native's code multiple times to debug issues with d3d11, its quite clean code
It needs a lot of work first (and also it currently uses vortice for the d3d implementation) And I'd need to think of it a lot before I think about asking to put it in silk community (since it's built primarily for my engine)