Yeah I noticed that as well :/ I think also the way that the thumbnails are staying loaded ends up costing too many resources (on the quest at least). Haven't looked too far into that
I started to, but ended up having to balance my dev time between trying to get this working and getting some sort of workable app using the Open Brush API for a teaching session soon
(Ah. Loading a scene with imported models fails after restarting the app. Probably because the models aren't initialized properly if the thumbs aren't loaded?)
yeah currently it looks like clicking the asset to load the thumbnail will create the object. And I think clicking the thumbnail again just duplicates it into the scene
For context: currently in med school. I'm working with the anatomy dept to create interactive VR learning modules. Currently, they use this thing, but it has a lot of limitations: https://www.medicalholodeck.com/en/
The goal is to use Open Brush's more robust drawing tools to be able to highlight structures (arteries, nerves, surgical landmarks) and then compare what the student draws with an answer key drawing
Volume rendering, implemented in Unity3D. Want to support my project? Donate some money to Red Cross and send me a screenshot/message/issue, and I'll be greatly motivated! :) Any amount is ...
It's funny how Unity is supposed to be this amazing cross-platform engine, but then there's so many things that don't work with VR cuz of the quest being Android
but then there would always be a few platforms that didn't so we could never rely on it 100%. Which means I guess we'd probably go back to wanting an embedded solution
Functional web browser for Unity without any issues or hassle. - GitHub - Voltstro-Studios/UnityWebBrowser: Functional web browser for Unity without any issues or hassle.
What platform are you experiencing this issue on? Other What architecture is your platform? Other What version of UWB are you using? Git Repo What Unity version are you running? n/a Describe what t...
but because I'm lazy and it was tricky - I actually implemented "A selection remembers the layer that the last object added to the selection came from"
I often struggle to keep up with layers in traditional drawing applications and finding out later that layer magic messed up my work is immensely annoying