`IsContextControlDisabled` is important as well, the window system will keep trying to move your con
IsContextControlDisabled is important as well, the window system will keep trying to move your context back otherwiseIsContextControlDisabledGameLoop class that can be configured to automatically multithread, but sadly just a pipe dream now

ClearContext in Load




window.Load += () =>
{
context = window.GLContext;
+ context.Clear();
new Thread(RenderLoop).Start();
}GameLoop