they could even (given an update to prop.js because that’s probably the only way you’d be able to set them besides console in such a case) have arrays, with if Array.isArray and .includes to check elements against them
Molten and magma pixels--and only molten and magma pixels-- move through, but internally, they immediately tryMove backwards in the same tick and up through the trapdoor, making them not having gone anywhere
But molten, magmoid things, regardless of whether they're from a mod--things like regular magma, molten amalgam, felsic magma, molten iridium, and molten steel--have this issue
I did the changes again but considering tick/behavior duality properly
I made molten_steel .LIQUID and it now went through the trapdoor (change)
I made slime .MOLTEN and it no longer went through the trapdoor (change)
= I made water .MOLTEN and it still went through the trapdoor (no change)
I made molten_steel .LIQUID and it now went through the trapdoor (change)
I made slime .MOLTEN and it no longer went through the trapdoor (change)
= I made water .MOLTEN and it still went through the trapdoor (no change)
I expected the water to stop going through once it was "molten", but this is even weirder.~ Now I make slime molten and it stops going through as expected. What the fuck?