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⛄ R74n / Sandboxels
•
4y ago
wet-aqua
LMAO if you drop the hot bomb in the ocean world the water will turn to broth
LMAO if you drop the hot bomb in the ocean world the water will turn to broth
⛄ R74n / Sandboxels
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W
wet-aqua
LMAO if you drop the hot bomb in the ocean world the water will turn to broth
U
unique-blue
•
11/18/22, 12:34 AM
hot bomb is from vanilla
(op hottester bomb would probably go straight to steam and ash
) but that makes sense
U
unique-blue
•
11/18/22, 12:34 AM
bomb heat cooks the fish and heats some of the water enough for it to react
U
unique-blue
•
11/18/22, 12:34 AM
hot water
+ meat
= broth
U
unique-blue
hot bomb is from vanilla (op hottester bomb would probably go straight to steam ...
W
wet-aqua
OP
•
11/18/22, 12:34 AM
nope
, i am talking about the OP bomb
W
wet-aqua
OP
•
11/18/22, 12:34 AM
try it
U
unique-blue
•
11/18/22, 12:37 AM
cool
U
unique-blue
•
11/19/22, 1:09 AM
lovely
U
unique-blue
•
11/19/22, 1:09 AM
(more
_bombs
.js bombAmount parameter 15
)
T
then-purple
•
11/19/22, 5:39 PM
https://developer.mozilla.org/en-US/docs/Web/API/Canvas_API/Tutorial/Pixel_manipulation_with_canvas
https://www.wiktorzychla.com/2014/02/animated-javascript-julia-fractals.html
has examples of reducing an apllication from like 500ms frame time to 2ms
T
then-purple
•
11/19/22, 5:39 PM
could implement this into a pixel
-perfect sand game
?
D
dry-scarlet
•
11/20/22, 5:54 PM
I was using the mod that adds infinite temp
, and realized that if you use it on
, say
, snow
, you
'd get a ton of infinitely hot water
.
U
unique-blue
•
11/20/22, 11:27 PM
i did some trolling with structures to make a miniature
"building
" with variable height
R
ryan 🪱
•
11/20/22, 11:27 PM
omg what
P
precious-lavender
omg what
U
unique-blue
•
11/20/22, 11:29 PM
U
unique-blue
•
11/20/22, 11:29 PM
basically
, it loads arrays of pixels and alternates them
(this is done sussily in a while loop
)
U
unique-blue
•
11/20/22, 11:30 PM
le prerelease
test_5.js
1.92KB
U
unique-blue
•
11/20/22, 11:40 PM
now it can have spaces
(where the row array has
"air
"
) and do nothing
(where it has
"null
" or null
)
U
unique-blue
•
11/20/22, 11:41 PM
the poorly test buildings look like that because of this
U
unique-blue
•
11/20/22, 11:47 PM
out of time
, updated file
test_5.js
2.46KB
U
unique-blue
•
11/20/22, 11:47 PM
now the seed does building when it hits the ground
A
Alice?
Click to see attachment
R
ryan 🪱
•
11/20/22, 11:51 PM
oh wow this looks great
!
!
!
R
ryan 🪱
•
11/20/22, 11:52 PM
awesome work
, it looks fun to experiment on
U
unique-blue
•
11/21/22, 2:04 AM
thanks
R
ryan 🪱
•
11/21/22, 5:32 PM
this is actually scary
https://www.youtube.com/watch?v=eVdp3S9n9_M
YouTube
HeeJin said “It’s heeing time” and heed all over t
Sandboxels Nothing There edit
Nothing There wreaking havoc in modded Sandboxels
:eggTF
:
Game
:
https://sandboxels.r74n.com/
Sandboxels mods visible
:
(in order of importance
)
* mobs
.js
(Nothing There
)
* amogus
.js
(Amogus structures
)
* metals
.js
(Osmium in wall
)
Technical
:
* prop
.js
(dir setting
)
* human
_edit
.js
(Fearful humans
)
* explodeAtPlus
.js
(used in Nothing There
's
"mac
.
.
.
P
precious-lavender
awesome work, it looks fun to experiment on
U
unique-blue
•
11/21/22, 6:25 PM
released as an update to structure
_test
.js
R
ryan 🪱
•
11/21/22, 6:25 PM
:O
R
ryan 🪱
•
11/21/22, 6:26 PM
oh yes
.
.
P
precious-lavender
oh yes..
W
wet-aqua
OP
•
11/21/22, 6:26 PM
Rip
P
precious-lavender
oh yes..
U
unique-blue
•
11/21/22, 7:30 PM
exactly
U
unique-blue
•
11/21/22, 7:30 PM
i wanted something to destroy
R
ryan 🪱
•
11/21/22, 7:31 PM
there should be a flammable one too
!
!
P
precious-lavender
there should be a flammable one too!!
U
unique-blue
•
11/21/22, 9:04 PM
do you have an idea for what
?
S
sacred-rose
•
11/21/22, 10:12 PM
wood lodge
W
wet-aqua
OP
•
11/24/22, 2:45 AM
sandboxelsboxelsboxelsboxels
S
sacred-rose
•
11/24/22, 2:48 AM
triboxels
S
sacred-rose
•
11/24/22, 2:49 AM
polyboxels soon
?
?
U
unique-blue
•
11/24/22, 3:32 AM
i hope i can get this to work
R
ryan 🪱
•
11/24/22, 3:42 AM
that would definitely work lol
R
ryan 🪱
•
11/24/22, 3:42 AM
very large file tho
R
ryan 🪱
•
11/24/22, 3:42 AM
again
, doing everything before me
/lh
P
precious-lavender
very large file tho
U
unique-blue
•
11/24/22, 3:43 AM
i might deal with that later if i have the skill
U
unique-blue
•
11/24/22, 3:43 AM
i just want to get a basic file import
/export working
U
unique-blue
•
11/24/22, 3:44 AM
i
've done the downloading part with help from google stackoverflow
, but i need to make it read the json
R
ryan 🪱
•
11/24/22, 3:44 AM
i did it with mix up it
’s super easy lol
R
ryan 🪱
•
11/24/22, 3:44 AM
wait did i
R
ryan 🪱
•
11/24/22, 3:45 AM
actually i didn
’t
R
ryan 🪱
•
11/24/22, 3:45 AM
u paste it there
R
ryan 🪱
•
11/24/22, 3:45 AM
i did it somewhere
…
…
.
U
unique-blue
•
11/24/22, 3:45 AM
i have the file reader set up
(again
, thanks to stackoverflow
)
, but now i have to handle parsing as well as gui
U
unique-blue
•
11/24/22, 3:45 AM
(which is currently just an element
's description
)
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