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⛄ R74n / Sandboxels
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4y ago
unique-blue
⛄ R74n / Sandboxels
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U
unique-blue
OP
•
11/20/22, 11:29 PM
basically
, it loads arrays of pixels and alternates them
(this is done sussily in a while loop
)
U
unique-blue
OP
•
11/20/22, 11:30 PM
le prerelease
test_5.js
1.92KB
U
unique-blue
OP
•
11/20/22, 11:40 PM
now it can have spaces
(where the row array has
"air
"
) and do nothing
(where it has
"null
" or null
)
U
unique-blue
OP
•
11/20/22, 11:41 PM
the poorly test buildings look like that because of this
U
unique-blue
OP
•
11/20/22, 11:47 PM
out of time
, updated file
test_5.js
2.46KB
U
unique-blue
OP
•
11/20/22, 11:47 PM
now the seed does building when it hits the ground
A
Alice?
Click to see attachment
R
ryan 🪱
•
11/20/22, 11:51 PM
oh wow this looks great
!
!
!
R
ryan 🪱
•
11/20/22, 11:52 PM
awesome work
, it looks fun to experiment on
U
unique-blue
OP
•
11/21/22, 2:04 AM
thanks
R
ryan 🪱
•
11/21/22, 5:32 PM
this is actually scary
https://www.youtube.com/watch?v=eVdp3S9n9_M
YouTube
HeeJin said “It’s heeing time” and heed all over t
Sandboxels Nothing There edit
Nothing There wreaking havoc in modded Sandboxels
:eggTF
:
Game
:
https://sandboxels.r74n.com/
Sandboxels mods visible
:
(in order of importance
)
* mobs
.js
(Nothing There
)
* amogus
.js
(Amogus structures
)
* metals
.js
(Osmium in wall
)
Technical
:
* prop
.js
(dir setting
)
* human
_edit
.js
(Fearful humans
)
* explodeAtPlus
.js
(used in Nothing There
's
"mac
.
.
.
P
precious-lavender
awesome work, it looks fun to experiment on
U
unique-blue
OP
•
11/21/22, 6:25 PM
released as an update to structure
_test
.js
R
ryan 🪱
•
11/21/22, 6:25 PM
:O
R
ryan 🪱
•
11/21/22, 6:26 PM
oh yes
.
.
P
precious-lavender
oh yes..
W
wet-aqua
•
11/21/22, 6:26 PM
Rip
P
precious-lavender
oh yes..
U
unique-blue
OP
•
11/21/22, 7:30 PM
exactly
U
unique-blue
OP
•
11/21/22, 7:30 PM
i wanted something to destroy
R
ryan 🪱
•
11/21/22, 7:31 PM
there should be a flammable one too
!
!
P
precious-lavender
there should be a flammable one too!!
U
unique-blue
OP
•
11/21/22, 9:04 PM
do you have an idea for what
?
S
sacred-rose
•
11/21/22, 10:12 PM
wood lodge
W
wet-aqua
•
11/24/22, 2:45 AM
sandboxelsboxelsboxelsboxels
S
sacred-rose
•
11/24/22, 2:48 AM
triboxels
S
sacred-rose
•
11/24/22, 2:49 AM
polyboxels soon
?
?
U
unique-blue
OP
•
11/24/22, 3:32 AM
i hope i can get this to work
R
ryan 🪱
•
11/24/22, 3:42 AM
that would definitely work lol
R
ryan 🪱
•
11/24/22, 3:42 AM
very large file tho
R
ryan 🪱
•
11/24/22, 3:42 AM
again
, doing everything before me
/lh
P
precious-lavender
very large file tho
U
unique-blue
OP
•
11/24/22, 3:43 AM
i might deal with that later if i have the skill
U
unique-blue
OP
•
11/24/22, 3:43 AM
i just want to get a basic file import
/export working
U
unique-blue
OP
•
11/24/22, 3:44 AM
i
've done the downloading part with help from google stackoverflow
, but i need to make it read the json
R
ryan 🪱
•
11/24/22, 3:44 AM
i did it with mix up it
’s super easy lol
R
ryan 🪱
•
11/24/22, 3:44 AM
wait did i
R
ryan 🪱
•
11/24/22, 3:45 AM
actually i didn
’t
R
ryan 🪱
•
11/24/22, 3:45 AM
u paste it there
R
ryan 🪱
•
11/24/22, 3:45 AM
i did it somewhere
…
…
.
U
unique-blue
OP
•
11/24/22, 3:45 AM
i have the file reader set up
(again
, thanks to stackoverflow
)
, but now i have to handle parsing as well as gui
U
unique-blue
OP
•
11/24/22, 3:45 AM
(which is currently just an element
's description
)
U
unique-blue
OP
•
11/24/22, 4:05 AM
holy crap
U
unique-blue
OP
•
11/24/22, 4:06 AM
but is the sand fake
U
unique-blue
OP
•
11/24/22, 4:06 AM
sus
U
unique-blue
OP
•
11/24/22, 4:06 AM
the sand reacted
, but it kept sand
's color after changing to wet
R
ryan 🪱
•
11/24/22, 4:09 AM
huh
!
R
ryan 🪱
•
11/24/22, 4:09 AM
are u updating pixelMap too
?
U
unique-blue
OP
•
11/24/22, 4:10 AM
yes
R
ryan 🪱
•
11/24/22, 4:17 AM
P
precious-lavender
😰
U
unique-blue
OP
•
11/24/22, 4:35 AM
U
unique-blue
OP
•
11/24/22, 4:35 AM
test of loaded sand pile and water
R
ryan 🪱
•
11/24/22, 4:36 AM
hmmmm this seems trickier than i thought before
.
.
R
ryan 🪱
•
11/24/22, 4:36 AM
canvas size isn
’t even static is sandboxels
U
unique-blue
OP
•
11/24/22, 4:37 AM
it fixed after recreating currentPixels from pixelMap
, but idk how viable that is
R
ryan 🪱
•
11/24/22, 4:38 AM
if it works it works
…
…
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