I would move to something like QOI with zstd compression.
I would move to something like QOI with zstd compression.
var ps = _assimp.CreatePropertyStore();
_assimp.SetImportPropertyInteger(ps, "PP_SBBC_MAX_BONES", 6);
var scene = _assimp.ImportFile(path, (uint)Assimp.PostProcessSteps.SplitByBoneCount);