So it really depends on what you're trying to do. DirectX 11 has no bindless texturing, or more accurately only 11.1 and newer has it, Don't bother targeting 11.1 exclusively, especially not with something as intrusive as that, there's literally no reason. Everything DirectX 11.1 compatible is probably fully DirectX 12 compliant as well, so it's kinda pointless. (Like nvidia 9xx and older IIRC don't have support for it)