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Silk.NET
•
3y ago
ritchie ❤
hey @techpizza remember thundershock engine? 😛
hey
@techpizza remember thundershock engine
?
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R
ritchie ❤
hey @techpizza remember thundershock engine? 😛
T
TechPizza
•
1/16/23, 8:07 PM
yes
, is it now a eruptionshock
?
R
ritchie ❤
OP
•
1/16/23, 8:07 PM
nah it
's dead
R
ritchie ❤
OP
•
1/16/23, 8:08 PM
I ended up porting my game to Unity after joining Trixel Creative to work on Restitched
R
ritchie ❤
OP
•
1/16/23, 8:08 PM
but then the other day I decided
"hey let
's make a vulkan game engine
"
R
ritchie ❤
OP
•
1/16/23, 8:08 PM
out of pure boredom and masochism
R
ritchie ❤
OP
•
1/16/23, 8:08 PM
and now Sparky Engine is a thing that exists
R
ritchie ❤
OP
•
1/16/23, 8:08 PM
except for the fact that shaders are infinitely more complicated to deal with in Vulkan
A
Aqua
•
1/16/23, 8:09 PM
tbf not particularly
, its a lot more inline with HLSL SM5
+
A
Aqua
•
1/16/23, 8:09 PM
just uniform buffers and binding index and whatnot
A
Aqua
•
1/16/23, 8:10 PM
you
'll get used to it quickly
A
Aqua
•
1/16/23, 8:10 PM
i don
't even use vulkan
(much
) and i
'm stuck with it cause i use shaderc
R
ritchie ❤
OP
•
1/16/23, 8:10 PM
No I
'm not worried about actually writing the shaders
R
ritchie ❤
OP
•
1/16/23, 8:10 PM
It
's
compiling
them
A
Aqua
•
1/16/23, 8:10 PM
ah
, fair enough
R
ritchie ❤
OP
•
1/16/23, 8:10 PM
because OpenGL has a built
-in API for it that can be used at runtime and vulkan doesn
't
A
Aqua
•
1/16/23, 8:10 PM
yea shaderc bundled with your application will work a treat
R
ritchie ❤
OP
•
1/16/23, 8:10 PM
hence my infinite amounts of pain
R
ritchie ❤
OP
•
1/16/23, 8:11 PM
Right now I
'm trying to fumble through spirzza
's API to figure out how to actually
R
ritchie ❤
OP
•
1/16/23, 8:11 PM
use it
A
Aqua
•
1/16/23, 8:12 PM
i have an example if you want it
R
ritchie ❤
OP
•
1/16/23, 8:12 PM
Yes
! Please
! End my suffering
! D
:
A
Aqua
•
1/16/23, 8:13 PM
https://github.com/piegfx/Pie/blob/master/Pie.ShaderCompiler/Compiler.cs#L12-#L59
R
ritchie ❤
OP
•
1/16/23, 8:38 PM
I love you
R
ritchie ❤
OP
•
1/16/23, 8:38 PM
.
.
.
.shader compilation is now a thing Sparky can do
P
Perksey
•
1/16/23, 9:04 PM
WAIT DISCORD ON IOS CAN
’T OPEN LINKS NOW
?
P
Perksey
•
1/16/23, 9:04 PM
A
Aqua
•
1/16/23, 9:05 PM
holy shit you are right hahaha
A
Aqua
•
1/16/23, 9:05 PM
i just tried it too
A
Azy
•
1/16/23, 9:10 PM
And it just silently fails to open the link on my phone
>
.
>
(Android
)
P
Perksey
•
1/16/23, 9:10 PM
Ahhh I see it
P
Perksey
•
1/16/23, 9:10 PM
it
’s the double hashtag
P
Perksey
•
1/16/23, 9:10 PM
https://github.com/piegfx/Pie/blob/master/Pie.ShaderCompiler/Compiler.cs#L12-L59
A
Azy
•
1/16/23, 9:11 PM
Huh
R
ritchie ❤
OP
•
1/16/23, 9:13 PM
https://vulkan-tutorial.com/en/Drawing_a_triangle/Graphics_pipeline_basics/Fixed_functions
oh my god
Fixed functions - Vulkan Tutorial
A tutorial that teaches you everything it takes to render 3D graphics with the Vulkan API
. It covers everything from Windows
/Linux setup to rendering and debugging
.
R
ritchie ❤
OP
•
1/16/23, 9:13 PM
this page is
so long
T
TechPizza
•
1/16/23, 9:32 PM
that is literally just like 5 printable pages
R
ritchie ❤
https://vulkan-tutorial.com/en/Drawing_a_triangle/Graphics_pipeline_basics/Fixed...
R
Redhacker2
•
1/16/23, 9:35 PM
such a short attention span
R
Redhacker2
•
1/16/23, 9:36 PM
how did you survive GL if this is long
R
Redhacker2
such a short attention span
R
ritchie ❤
OP
•
1/16/23, 9:36 PM
It
's not a short attention span
, it
's that I
'm blind
R
ritchie ❤
OP
•
1/16/23, 9:36 PM
and I
'm reading this with TTS
R
Redhacker2
•
1/16/23, 9:36 PM
I thinky my second point stands
R
Redhacker2
•
1/16/23, 9:37 PM
how did you survive GL
A
Aqua
•
1/16/23, 9:37 PM
I thinky you should stop being so judgemental
.
L
Lyris the Kitori
•
1/16/23, 9:37 PM
GL has much much less setup
A
Aqua
I thinky you should stop being so judgemental.
R
Redhacker2
•
1/16/23, 9:37 PM
you are right
, the first one was my bad
L
Lyris the Kitori
GL has much much less setup
R
Redhacker2
•
1/16/23, 9:38 PM
but you do still need to read more than 5 pages by far to do basically anything
.
R
ritchie ❤
OP
•
1/16/23, 9:38 PM
Ehhhhhhhh
R
ritchie ❤
OP
•
1/16/23, 9:39 PM
with OpenGL I followed The Cherno
's game engine series on YouTube
R
ritchie ❤
OP
•
1/16/23, 9:39 PM
so I ddn
't have to read
anything
R
ritchie ❤
OP
•
1/16/23, 9:39 PM
:
)
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