oh also nova, so i am creating a stardust client but im also creating a spatial audio library behind it, what do you think abt adding a standard spatial audio implementation to stardust fusion?
talked abt this with saphira alot last night when she recommended having a spatial audio server that processes everything, but i think all that would do is increase latency
pipewire also allows you to send custom messages between nodes, and i wonder if there would be a way for the orbs to be aware of which client its coming from using that
for each PulseReceiverPulseReceiver just do pulse_receiver.get_position_rotation_scale(client.hmd());pulse_receiver.get_position_rotation_scale(client.hmd());