not sure what you mean by glitch, but this is your program, you make it do what you want
not sure what you mean by glitch, but this is your program, you make it do what you want
Silk.NET.Input contain abstractions for glfwgl.GetShaderInfoLog(shader) equal to nothingIChain<A, B, C> : IChain<A, B> etc
out now?

Silk.NET.InputAn unhandled exception of type 'System.Exception' occurred in game_engine.dll: 'Vertex shader failed to compile: 'gl.GetShaderInfoLog(shader)IChain<A, B, C> : IChain<A, B>out