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⛄ R74n / Sandboxels
•
3y ago
ryan 🪱
oh my GODDDD
oh my GODDDD
⛄ R74n / Sandboxels
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R
ryan 🪱
OP
•
5/18/23, 5:35 PM
hbomb
U
unique-blue
•
5/18/23, 5:35 PM
that
's weird
R
ryan 🪱
OP
•
5/18/23, 5:35 PM
on a screen full of cancer
R
ryan 🪱
OP
•
5/18/23, 5:35 PM
explosion damage is also super RNG
R
ryan 🪱
OP
•
5/18/23, 5:35 PM
basic view
U
unique-blue
wow
U
unique-blue
•
5/18/23, 5:36 PM
i highly suspect that it has to do with the imposter
Math.random
Math.random
's periodicity
R
ryan 🪱
OP
•
5/18/23, 5:36 PM
yes definitely i didnt know it did that
R
ryan 🪱
OP
•
5/18/23, 5:36 PM
funny
P
precious-lavender
oh my GODDDD
S
sacred-rose
•
5/18/23, 5:36 PM
IT
'S BEAUTIFUL
S
sacred-rose
•
5/18/23, 5:36 PM
wait this means you can add circular bombs now
U
unique-blue
•
5/18/23, 5:36 PM
nuke
S
sacred-rose
•
5/18/23, 5:37 PM
why do they look amazing
R
ryan 🪱
OP
•
5/18/23, 5:37 PM
wow
U
unique-blue
•
5/18/23, 5:37 PM
normal bomb
R
ryan 🪱
OP
•
5/18/23, 5:37 PM
nuke also
, the middle looks almost spherical
U
unique-blue
normal bomb
U
unique-blue
•
5/18/23, 5:38 PM
(radius manually increased to 30
)
R
ryan 🪱
OP
•
5/18/23, 5:38 PM
my nitro has stopped moving
S
sacred-rose
•
5/18/23, 5:38 PM
why would bombs be affected
U
unique-blue
•
5/18/23, 5:38 PM
idk why the fire is patterned like that
S
Serioustar
why would bombs be affected 😭
R
ryan 🪱
OP
•
5/18/23, 5:38 PM
the damage uses random numbers
S
sacred-rose
why would bombs be affected 😭
U
unique-blue
•
5/18/23, 5:38 PM
explosion logic is almost entirely Math
.random calls
A
Alice?
idk why the fire is patterned like that
R
ryan 🪱
OP
•
5/18/23, 5:39 PM
fire has a randomized chance to spawn per pixel
(of course
)
R
ryan 🪱
OP
•
5/18/23, 5:39 PM
and it may move in a circle instead of line by line
, im not even sure
R
ryan 🪱
OP
•
5/18/23, 5:42 PM
pretty
P
precious-lavender
fire has a randomized chance to spawn per pixel (of course)
U
unique-blue
•
5/18/23, 5:43 PM
looking at circleCoords output
, i can
't make sense at all of how it arranges the coord pairs
.
R
ryan 🪱
OP
•
5/18/23, 5:43 PM
stolen code
U
unique-blue
•
5/18/23, 5:43 PM
U
unique-blue
•
5/18/23, 5:44 PM
if you go through them with each consecutive Y
-coord set having its own element
, you get weirdness
R
ryan 🪱
OP
•
5/18/23, 5:44 PM
maybe mess up the circlecoords function
U
unique-blue
if you go through them with each consecutive Y-coord set having its own element,...
U
unique-blue
•
5/18/23, 5:46 PM
nvm
U
unique-blue
•
5/18/23, 5:46 PM
it checks out
R
ryan 🪱
OP
•
5/18/23, 5:46 PM
my adhd is too bad to try to read it
U
unique-blue
it checks out
U
unique-blue
•
5/18/23, 5:47 PM
columns in category order
: wall
, ice
, wood
, glass
, stained glass
, brick
, ruins
R
ryan 🪱
OP
•
5/18/23, 5:48 PM
U
unique-blue
(radius manually increased to 30)
U
unique-blue
•
5/18/23, 5:49 PM
so maybe this was another slightly
-less
-direct periodic
"how the rows line up
" effect
R
ryan 🪱
OP
•
5/18/23, 5:49 PM
ohhh
P
precious-lavender
my nitro has stopped moving
U
unique-blue
•
5/18/23, 5:50 PM
it might be a similar mechanism to the radiation thing
R
ryan 🪱
OP
•
5/18/23, 5:50 PM
i think so lol
R
ryan 🪱
OP
•
5/18/23, 5:50 PM
must do that with all liquids
?
U
unique-blue
•
5/18/23, 5:50 PM
where my guess is that the amount of pixels and the
"randomness
" period somehow line up in a way related to their Math
.random calls
R
ryan 🪱
OP
•
5/18/23, 5:50 PM
water doesnt do it hm
U
unique-blue
•
5/18/23, 5:51 PM
beans look weird
U
unique-blue
•
5/18/23, 5:52 PM
idk
R
ryan 🪱
OP
•
5/18/23, 5:52 PM
some groups of blood pixels are immune to infection
.
.
U
unique-blue
idk
U
unique-blue
•
5/18/23, 5:52 PM
they seem to place in zones
R
ryan 🪱
OP
•
5/18/23, 5:52 PM
and that black pixel isn
't a ghost pixel
, the poison just doesnt flow there
U
unique-blue
•
5/18/23, 5:52 PM
and beans also do the nitro thing
U
unique-blue
•
5/18/23, 5:52 PM
maybe it
's every liquid except water
U
unique-blue
•
5/18/23, 5:53 PM
cement
U
unique-blue
•
5/18/23, 5:55 PM
random tool doesn
't reroll as normal
, and the only choices are frozen nitroglycerin
, sand
, and juice
Next page
Math.random
Math.random
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