yes but i figured out already, i seem to have used BitsPerChannel instead of BytesPerPixel which was screwing the algorithm lol In any case perhaps my algorithm is wrong, you can see it: right now it works just perfectly
Guess what, folks?! Our new and shiny Stride website is now LIVE! Check it out: https://www.stride3d.net/ But wait, there's more!
Before you rush off, here's a tiny bit of tech magic You might need to do a little cookie dance or play a caching game to see the new site in all its glory.
And guess what? Azure CDN is our partner in crime! They're caching the website, so depending on your location, you might experience a bit of a scenic route Don't worry, it's all part of the adventure!