hmm that's where i disagree one of the big benefits of C# is that it *has* overloads sure you can ha
hmm that's where i disagree
one of the big benefits of C# is that it has overloads
sure you can have too many of them
but if you only have a few they can work very well
a pointer overload and an array overload
maybe a span
i just feel like this
i feel like for most users, they will only ever want safe overloads that take an array/whatever else, instead of a
and for those that want pointer overloads, they are available as well
one of the big benefits of C# is that it has overloads
sure you can have too many of them
but if you only have a few they can work very well
a pointer overload and an array overload
maybe a span
i just feel like this
Ptr<T> stuff may be a bit hard to understand, certainly i'm looking at this and wondering what exactly this is supposed to meani feel like for most users, they will only ever want safe overloads that take an array/whatever else, instead of a
Ptr<T> struct that may leave (especially to beginners) some users scratching their headsand for those that want pointer overloads, they are available as well