CRC (cyclic redundancy check) involves some intimidating math. But it turns out that it can all be done with some fairly simple hardware. In this video, I build the hardware to compute and verify CRCs. Previous video on CRC theory is here: https://youtu.be/izG7qT0EpBw
idk if this applies to webgpu too but afaik the standard practice for the cases where you do that is to render to a texture and then download those pixels from the gpu and copy it over to the control
create a win32 one, create an x11 one, create an xcb one, create a wayland one, create a cocoa one, create an android one, or create an HTML canvas one