Yes. It uses direct x ffb and I know it works with dcs but I would use it in p3d and other commercial sims. It has sim connect so we think it works. Iβll be the first to test in p3d
Np. Let me say you will need a lot of welding and diy, but a turnkey solution is the cls-p brunner. It does about 50, and even more with dd motors. It costs 11k though.
God damn!!! We're at 202 already. Super fast. Congrats to all those that have gotten their rhino or in the cusp of. You're a one man production army Walmis!
I got to thinking that If I fab a pair of bellcranks, I can put the stepper motors on a mounting plate fitted to one of the avionics bays right under the left side console.
yes, it's another type of servo, but not what I would traditionally consider one. I'm used to brushless servos on CNC machines and in flight simulators.
Received my Rhino today, #188. Minus a wicked shimmy for a USB hub (my fault) and IL-2 controller interface (1C's fault) being far less than ideal, thanks to hands-on expertise by @walmis & @_gunzablazin I was able to get it up and running. No pics because the 3 pieces of 3x8" I stacked up for a stand just does not do the Rhino justice (I expected another 3 months waiting time), but was able to do 12hrs worth of testing and breaking in flights at the IL-2 Flying Circus Flugpark server.
Not sure what I can say that other Rhino owners haven't said already. Obviously the cogging I'm so used to with the old MSFFB2 and budget racing wheels just.. isn't there. The stall & buffetting queue's are more like "next game" rather than "next level", they are specific to either side, and don't happen too late (which is the case with the MSFFB2), a.k.a a godsent in knife-edge fights: You can instantly correct the stall without missing a beat on your opponent. Add to that, it easily has the smoothness and precision of a VKB/Virpil/Winwing, and them some, with more available throw, which aids in aerial gunnery. And I haven't gotten around to fiddling with the adjustability of FFB sines/squares & endstops (throw), etc, adding a whole layer of (voluntary) complexity.
I tried out the TelemFFB yesterday and even I was already happy with the normal FFB delivered by DCS for the F14 and the stick forces (spring, damper, inertia) - I was blown away by what happened after installing the Telem! Feeling the G forces and the engine, the VRS of the helicopters and so on and so onβ¦. Last night I ended up flying warbirds, all kind of helos and jets till the sunrise just to explore this new world! @walmis you Sir are a master and I am happy I ordered your Rhino, thank you!
Would you mind sharing your settings ? Do you have an extension ? I'm running a 20 cm extension, and I can't get anything satisfactory so far, it's always way too light
TelemFFB supports DCS, MSFS and IL-2. DCS/IL2 have native FFB support so TelemFFB is only adding effects. For MSFS, TelemFFB is also handling dynamic stick forces since the sim doesnβt implement FFB at all.