i'm convinced making simd work well is akin to magic
i'm convinced making simd work well is akin to magic
@Vector(8, u32) to get a type and any operations you do on said type gets broken down by the compiler into the smallest amount of SIMD instructions it can@Vector is just nice in general for stuff like color typesstd.simd and inline asm is for@Vector is good enough for most cases though

@Vector(8, u32)@Vector@Vectorstd.simd