Hello, I'm using a data storage service to store updates for a game made in Unity. Updates are 265mb
Hello, I'm using a data storage service to store updates for a game made in Unity. Updates are 265mb in size, with the bucket being able to reach 1gb. However, according to the print, the value for bandwidth is very high, making it unfeasible to use this service. The values shown in the print refer to only 3 days of using the service. I would like to know if the R2 can be an alternative to this or not and what the price would be taking into account the consumption recorded in 3 days.




