wow my first cup of tea of the day has just evaporated
wow my first cup of tea of the day has just evaporated
create_x api makes a lot more sense now




let texture = Texture2D::new(&graphics, "path");let texture = graphics.create_texture_2d("path");- gl_Position = MatrixTransform * vec4(a_position, 1.0);
+ gl_Position = (MatrixTransform * vec4(a_position, 1.0))) * vec4(1, -1, 1, 1);