there isn't any way to make an implicit cast from Vector3<float> to System.Numerics.Vector3, is ther
there isn't any way to make an implicit cast from Vector3<float> to System.Numerics.Vector3, is there
vector is that it has a lengthlength, you don't have a vectorPoint/CoordinateVector<T> and so must support any Vector<T>, which means it might be lossless.AsVector3() (or some qualified name that disambiguates here)
Vector2<T> where T : IFloatingPointIeee754<T>Point2<T> where T : INumber<T> is appropriate won't be as easyISimdVector<TSelf, T> is the thing I really want to finish next (might be internal only until language features come along)Vector2<T> in DecemberVector3/4<T>, Quaternion<T>, Plane<T>, Matrix4x4<T>Complex<T>TensorPrimitives workTensorPrimitivesTensorPrimitives are all nice too, since its going to be the full set of math functionsSpan<T> rather than fixed size vectors
Span<T>In mathematics, a tensor is an algebraic object that describes a multilinear relationship between sets of algebraic objects related to a vector space.
why is mathfsin and friends) has been effectively deprecated for 20 yearsaddss rather than addps)Log we have the fast path which is the normal scalar algorithmscalar floating-point divide is [11; 12] cycles[33; 36] cyclespacked floating-point divide is also [11; 12] cyclescount parallel unitsscalar floating-point divide[11; 12] cycles[11; 12] cycles[33; 36] cyclespacked floating-point dividecount