Item Piles: Auctioneer/Auction House (100 €)

Type: module
Short Description: Item Piles: Auctioneer
Long Description: Extend the functionality of the Item Piles with a new mode for a Auction House

- Players can put up items for either a "live bid" or "blind Bid" or "buy it now"
- Live bid means that everyone can see the bids being made
- Blind bid means no one can see any bids
- The visibility of this is up to the player who puts up the item for bid, unless the auctioneer forces one or the other
- Players can set a "minimum" and / or "maximum" for the bidding
- Setting a minimum bidding amount means that unless bidding reaches that amount of currency, the item will not sell, and all money will be returned
- Setting a maximum bidding amount will make any items that gets bids over this amount to immediately be sold to the bidder who made the bid to reach that amount
- The visibility of this is up to the player who put up the item for bid, unless the auctioneer forces it to be visible or hidden
- When a player puts an item into the auction house for sale, it will take it from the player and add it to the auction house
- When a player makes a bid or buys an item it will automatically subtract the money from them
- If they are outbid, they will get an option to add to their current bid to outbid the current highest bidder
- If their bids are successful, the auction house will list the item they can withdraw, otherwise, it will instead display a button to withdraw their money
- Players can continue to bid up until item close time
- When an item is put up for sale, the player will set a time that the bidding process will end (integration with simple calendar)
- When an item is sold, the server takes a fee, which is customizable in the auctioneer's settings
- Auction house should have a search bar and category filter
- GM can bid as Player or as a generic actor (NPC, Character)
- Optional: Filters to "enter" the Auction House like a 'Admission fee' or specific 'Item'

Budget: 100$
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