(SOLVED) [FABRIC 1.20.1 / Multiplayer] Red Blocks on LOD Chunks
Are there ways to get rid of these red blocks? Or do I have to delete my data for the server and just re-generate them?
My mods list: (very unlikely to matter, but they're here just in case)
- AppleSkin
- Architectury API
- AutoHUD
- BetterF3
- Cloth Config API
- Collective
- Creative Core
- Damage Vignette
- Debugify
- Distant Horizons
- Dynamic Crosshair (and its compatibility mod)
- Dynamic FPS
- Entity Culling
- Fabric API
- Fabric Language Kotlin
- FastAnim
- FerriteCore
- Forge Config API Port
- Halo HUD
- Health Indicator TXF
- ImmediatelyFast
- Indium
- ItemSwapper
- Jade
- Ksyxis
- LibJF
- Lithium
- Mod Menu
- ModernFix
- More Culling
- No Chat Reports
- Not Enough Animations
- Particle Rain
- Prescence Footsteps
- Roughly Enough Items
- Slyde
- Smooth Swapping
- Sodium
- Starlight
- Tiny Item Animations
- Too Many Players
- Xaero's Minimap / World Map
- YetAnotherConfigLib
- ukulib

14 Replies
go to advanced > graphics > render quality, then toggle "tint with avoided blocks". does that change anything?
that seems to have fixed the issue (at the cost of not making non-full blocks look as nice but who cares lol)

nice
tbh the amount of times the tinting looks bad isn't very often, you'll only ever notice it in cases such as this
welp, drop all that - it still occurs, but much less severely than before

am i better off just deleting the files for my server and just regenerate them again?
you could try that ig
if your lod file is big you should make a copy first so you don't delete it for nothing
nah the world isn't that big in the first place it's just a oneblock server
which has not too much things lol
are there other settings i should tweak?
what's your quality preset?
well...

but here's my render quality thing

advanced options

i'm not experienced enough to know what the problem is, you'll have to wait for someone else to reply ig
temporary solution: deleting the world file seemed to fix it - still looking for a long-term solution
The red means there was a problem with the geometry building on DH’s side.
You’ll have to wait for a solution on our end.