HGL
wee-brown

Alan Wake 2 - Audio issues

During the scenes in the car between Bright Falls and Cauldron Lake, the audio cuts a lot. Therefore I hear only a few seconds of the dialogues. Same thing during other scenes, like the one in the morgue. The audio lags behind the video. It's a really terrible gaming experience. While playing in Bright Falls, and asking questions to NPCs, sometimes the dialogues just do not play. I hear nothing while the characters mouths are moving. It's quite infuriating. I have to re-enable subtitles to know what they're saying... Anyone else having the same issue? Any hints on how to fix that? Logs are full of this:
7213.678:00d0:0168:err:vkd3d-proton:d3d12_command_allocator_Reset: There are still 1 pending command lists awaiting execution from command allocator iface 000000001020e820!
7213.678:00d0:0168:err:vkd3d-proton:d3d12_command_allocator_Reset: There are still 1 pending command lists awaiting execution from command allocator iface 000000001020e820!
This game is driving me crazy πŸ˜„
20 Replies
flat-fuchsia
flat-fuchsiaβ€’2y ago
post the full log
ratty-blush
ratty-blushβ€’2y ago
You're going to have to post the full log. It's probably something further back than that; I'm no expert with Heroic but I'd expect to see some sort of warning from PipeWire or Pulseaudio.
wee-brown
wee-brownOPβ€’2y ago
sorry for not posting the full log immediately! I played for a long time so was afraid it would just be too big. I'll do a short gaming session right now and post hopefully shorter logs πŸ™‚
flat-fuchsia
flat-fuchsiaβ€’2y ago
i've not had any stuttering issues on my play through, but i seem to recall there being something.. but this was related to using steamdeck to play i think
wee-brown
wee-brownOPβ€’2y ago
wee-brown
wee-brownOPβ€’2y ago
I removed yesterday's logs, this file is for a 2 min session where I noticed background ambiant sounds cutting (as usual) I'll try to see if I can send logs for audio cutting during a [loading] scene
flat-fuchsia
flat-fuchsiaβ€’2y ago
pretty sure these do nothing since you are not in proton:
"enviromentOptions": [
{
"key": "PROTON_ENABLE_NVAPI",
"value": "1"
},
{
"key": "PROTON_ENABLE_NGX_UPDATER",
"value": "1"
}
],
"enviromentOptions": [
{
"key": "PROTON_ENABLE_NVAPI",
"value": "1"
},
{
"key": "PROTON_ENABLE_NGX_UPDATER",
"value": "1"
}
],
https://github.com/jp7677/dxvk-nvapi#wine is for wine basically you need DXVK_ENABLE_NVAPI=1
wee-brown
wee-brownOPβ€’2y ago
OK. All this is confusing to me because I'm using "Wine-GE-Proton8-25", so I don't understand if it's just Wine or Wine+Proton πŸ˜„
flat-fuchsia
flat-fuchsiaβ€’2y ago
proton doesnt have wine in the title Wine-GE-Proton is wine with GE's (glorious eggroll's) proton patches applied to it a guy that maintains a particular patchset for wine/proton basically functionally similar.. anyway if dlss is working for you i wouldnt mess with it haha
wee-brown
wee-brownOPβ€’2y ago
yeah πŸ˜„ there's just one setting that is still disabled, it's "DLSS frame generation", so I'll try to change these env vars next time could they have an impact on audio too?
flat-fuchsia
flat-fuchsiaβ€’2y ago
ime audio stutters when the system overall is struggling in this game i havent experienced it otherwise DLSS frame generation isnt a feature in linux yet i dont think
wee-brown
wee-brownOPβ€’2y ago
OK that would make sense I'm getting lots of "5334.736:00d0:01f4:fixme:vkd3d-proton:d3d12_device_get_scratch_buffer: Requesting scratch buffer kind 0 larger than limit (8294400 > 1048576). Expect bad performance." in the logs a friend told me he had audio issues on windows too btw so it might just be what you said, system is struggling though my CPU is not that bad
flat-fuchsia
flat-fuchsiaβ€’2y ago
i dont get any stutters tbh, but i have 32 threads, 128gb ram and a relatively decent radeon 6700xt (not top end, but certainly good enough)
wee-brown
wee-brownOPβ€’2y ago
I see, thanks, I'll live with it for now πŸ™‚
ratty-blush
ratty-blushβ€’2y ago
I thought Alan wake 2 couldn’t run on the steam deck?
flat-fuchsia
flat-fuchsiaβ€’2y ago
it can it could at launch but being able to and saying you should are two different things haha It runs ok, but you basically have to cut detail to below console levels to do it
ratty-blush
ratty-blushβ€’2y ago
Below console levels? Dang. I guess I won’t run it then.
flat-fuchsia
flat-fuchsiaβ€’2y ago
since you are posting about this in two threads, keep it to the other i gave more detail there.
ratty-blush
ratty-blushβ€’2y ago
We both are posting about it two threads if we are being honest here. I’m done anyway. Thanks for responding!
wee-brown
wee-brownOPβ€’2y ago
about the original audio issue: I moved the game from my HDD to my SSD (not a big one, had to make some room) and now the audio works fine

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