System Info:
CPU: 8x AMD Custom APU 0405
Memory: 15.53 GB (used: 3.42 GB)
GPUs:
GPU 0:
Name: Advanced Micro Devices, Inc. [AMD/ATI] undefined
IDs: D=1435 V=1002 SD=0123 SV=1002
Driver: amdgpu
OS: SteamOS 3.5.7 holo (linux)
The current system is a Steam Deck (model: OLED)
We are running inside a Flatpak container
Software Versions:
Heroic: 2.11.0 Kumachi
Legendary: 0.20.33 Undue Alarm
gogdl: 0.7.3
Nile: 1.0.0 Jonathan Joestar
Game Settings: {
"autoInstallDxvk": true,
"autoInstallVkd3d": true,
"preferSystemLibs": false,
"enableEsync": true,
"enableFsync": true,
"nvidiaPrime": false,
"enviromentOptions": [],
"wrapperOptions": [],
"showFps": false,
"targetExe": "/home/deck/Games/Heroic/Freedom Planet/game/run.sh",
"useGameMode": true,
"useSteamRuntime": false,
"language": "",
"wineVersion": {
"bin": "/home/deck/.local/share/Steam/compatibilitytools.d/GE-Proton8-25/proton",
"name": "Proton - GE-Proton8-25",
"type": "proton"
},
"winePrefix": "/home/deck/Games/Heroic/Prefixes/default"
}
Game launched at: Thu Jan 04 2024 17:03:45 GMT-0600 (Central Standard Time)
Launch Command: HEROIC_APP_NAME=1207667013 HEROIC_APP_RUNNER=gog HEROIC_APP_SOURCE=gog /app/bin/heroic/resources/app.asar.unpacked/build/bin/linux/gogdl launch "/home/deck/Games/Heroic/Freedom Planet" --override-exe "/home/deck/Games/Heroic/Freedom Planet/game/run.sh" 1207667013 --wrapper /app/bin/gamemoderun --platform linux
Game Log:
gamemodeauto:
dbus[210]: arguments to dbus_pending_call_block() were incorrect, assertion "pending != NULL" failed in file ../../dbus/dbus-pending-call.c line 766.
This is normally a bug in some application using the D-Bus library.
D-Bus not built with -rdynamic so unable to print a backtrace
Launch command: ['/app/bin/gamemoderun', '/home/deck/Games/Heroic/Freedom Planet/game/run.sh']
All processes exited
System Info:
CPU: 8x AMD Custom APU 0405
Memory: 15.53 GB (used: 3.42 GB)
GPUs:
GPU 0:
Name: Advanced Micro Devices, Inc. [AMD/ATI] undefined
IDs: D=1435 V=1002 SD=0123 SV=1002
Driver: amdgpu
OS: SteamOS 3.5.7 holo (linux)
The current system is a Steam Deck (model: OLED)
We are running inside a Flatpak container
Software Versions:
Heroic: 2.11.0 Kumachi
Legendary: 0.20.33 Undue Alarm
gogdl: 0.7.3
Nile: 1.0.0 Jonathan Joestar
Game Settings: {
"autoInstallDxvk": true,
"autoInstallVkd3d": true,
"preferSystemLibs": false,
"enableEsync": true,
"enableFsync": true,
"nvidiaPrime": false,
"enviromentOptions": [],
"wrapperOptions": [],
"showFps": false,
"targetExe": "/home/deck/Games/Heroic/Freedom Planet/game/run.sh",
"useGameMode": true,
"useSteamRuntime": false,
"language": "",
"wineVersion": {
"bin": "/home/deck/.local/share/Steam/compatibilitytools.d/GE-Proton8-25/proton",
"name": "Proton - GE-Proton8-25",
"type": "proton"
},
"winePrefix": "/home/deck/Games/Heroic/Prefixes/default"
}
Game launched at: Thu Jan 04 2024 17:03:45 GMT-0600 (Central Standard Time)
Launch Command: HEROIC_APP_NAME=1207667013 HEROIC_APP_RUNNER=gog HEROIC_APP_SOURCE=gog /app/bin/heroic/resources/app.asar.unpacked/build/bin/linux/gogdl launch "/home/deck/Games/Heroic/Freedom Planet" --override-exe "/home/deck/Games/Heroic/Freedom Planet/game/run.sh" 1207667013 --wrapper /app/bin/gamemoderun --platform linux
Game Log:
gamemodeauto:
dbus[210]: arguments to dbus_pending_call_block() were incorrect, assertion "pending != NULL" failed in file ../../dbus/dbus-pending-call.c line 766.
This is normally a bug in some application using the D-Bus library.
D-Bus not built with -rdynamic so unable to print a backtrace
Launch command: ['/app/bin/gamemoderun', '/home/deck/Games/Heroic/Freedom Planet/game/run.sh']
All processes exited