Shader lightning not working as intended

In MC version 1.8, using IRIS 1.6 and BSL, Fabric. DH 2.0 (wrong tag oops). As you can see in the pictures, the lighting when the shaders are on does this weird thing. The real chunks loaded around me are lit properly while the chunks loaded by DH are lit by a blinding spotlight. I have my graphic options for DH as High because it crashes with Extreme. I tried all the light option (Minecraft/Old/None) in the advance graphic options but it didn't change anything.
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Yeshi45d ago
DH 1.6.x isn't supported anymore. you'll need to update to 2.x
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Earyx45d ago
my bad, i have DH 2.0.1
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Maybike45d ago
normal behavior from legacy shader support check if MC brightness is set to moody or not. otherwise you can adjust LoDs brightness/saturation in DH config
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Earyx45d ago
check if MC brightness is set to moody or not
This didn't make a difference :/
otherwise you can adjust LoDs brightness/saturation in DH config
I've tried changing this but it doesn't seem to be the root of the problem. You can see on this next picture I've changed the saturation and brightness but the difference remains.
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Earyx45d ago
(it's the same biome)
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Earyx45d ago
(same place without shaders)
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Maybike45d ago
this is shaders settings related nothing on dh side
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Earyx45d ago
Hm ok, any clue what could be causing it?
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Maybike45d ago
^ you'll have to figure it out :cou:
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Earyx45d ago
I don't understand how the shader would be applying differently in normal chunks vs DH chunks but ok. Thanks anyways for trying to help.
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Maybike45d ago
shaders doesnt apply on LoDs you'll have to match the vanilla chunks to lods chunk
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Earyx45d ago
Ok ty
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