odd interactions between transparency and lod chunks

I'm seemingly unable to get this transparent block to look correct with LOD chunks behind it or when the transparent blocks are in LOD themselves. The first two images are with LOD on, the second two are with LOD off. I am not sure exactly what the problem could be.
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10 Replies
MarijnIsN00B
MarijnIsN00B5mo ago
Could you make some pics a bit closer and bigger, these are kinda low res
Draconocor
Draconocor5mo ago
well the problems aren't visible close up nvm i can lower my render
Draconocor
Draconocor5mo ago
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Draconocor
Draconocor5mo ago
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Draconocor
Draconocor5mo ago
on/off
Draconocor
Draconocor5mo ago
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Draconocor
Draconocor5mo ago
from far away it really breaks too
lieuwe_berg
lieuwe_berg2mo ago
I have this too on 1.20.4 with glass (or possibly other transparent blocks) that are some distance away from the camera. Disabling rendering fixes this. In my screenshot you can see glass panes that transition into white, but also a glass platform above. Zooming in or coming closer gets rid of this issue. Note that these glass blocks are in the same chunk as the ones below that are closer to me but don't turn white.
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Miki_P98
Miki_P982mo ago
Try disabling/enabling transparency in DH settings And tuning overdraw prevention
lieuwe_berg
lieuwe_berg2mo ago
well yes overdraw prevention will make it render farther away... still will break at some point. I disabled transparency and it looks even worse. Fake transparency looks the same.
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