While testing my modpack, ran into strange visual bug.

I have logs (which contain my modlist and version) going back from when I booted up the game, made the world, and a few relaunches, I imagine. I don't know if they have any relevant info to this bug however, because I didn't notice any errors from DH itself. The bug itself:While Fiddling with the DH settings, at some point I forgot what I had flipped something on, or off, and I now have DH fake chunks clipping inside of my real ones. Incomplete blocks like Snow-layers (as seen in picrel) stairs, and fences all have the fake block overlaid on top of them in a semi-transparent fashion, and it doesn't disappear until you enter within about 3 blocks of this strange mis-rendering. Did I accidentally turn off on blending between normal chunks and DH? if so, how can I fix this? (I already saw in FAQ/github/curseforge/modrinth pages that oculus has issues with DH, I personally can confirm that this problem has persisted since before I turned oculus on.)
Solution:
change the overdraw prevention settings
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4 Replies
Daklr
Daklr5mo ago
I can come back with more screenshots if needed
Solution
Yeshi
Yeshi5mo ago
change the overdraw prevention settings
Yeshi
Yeshi5mo ago
iirc it's in advanced options -> graphics options -> advanced graphics options i personally use 0.6
Daklr
Daklr5mo ago
Ty Ya it worked, thanks again.
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