issues between shaderpack and DH

hi, i have read all the FAQs regarding the compatibility problem between shader mods, shaderpack and the mod itself, but since it was from 2022/10, want to ask quesiton regarding embeddium 0.37, DH 2.0.1a and complementaryreimaged 5.1.1 the picture looks wierd, as the region out of minecraft rendering distance is not rendering properly with shader, the DH setting is default of high, not sure where is wrong, if anyone done successfully on forege could give me a copy of what you have? thanks
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urantas68d ago
also there are some things like this
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urantas68d ago
i tried bliss but it then just stop rendering the lods wait a while and ill get a picture bliss 2.0.4
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urantas68d ago
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Azure68d ago
please try specifically the bliss file I sent, it has been patched for dh
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urantas68d ago
ok
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Azure68d ago
what mod are you using to do shaders with embeddium? are you using oculus?
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urantas68d ago
yes
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urantas68d ago
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urantas68d ago
you can see that the rendering stoped at the minecraft rendering distance
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Azure68d ago
have you tried optifine? the problem might be that oculus hasnt yet ported iris 1.7
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urantas68d ago
ok
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Yeshi68d ago
Bliss shaders depend on the iris beta from their discord
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Azure68d ago
in theory oculus does support shaders for dh but I think it is specific community forks not the original (these https://github.com/PlxelBuilder/Oculus-1.16.5-DH-Support https://github.com/Teqed/Oculus/tree/1.19.2)
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urantas68d ago
well not 1.20
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Azure68d ago
yes thats true
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urantas68d ago
will try optifine first though it has pretty bad compatibility with other mods i guess
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Azure68d ago
on forge it is usually best to use optifine in my experience it may have worse performance but its relatively reliable for shaders afaik
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urantas68d ago
ok, will take a try
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urantas68d ago
fun
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CPD
Certified P. Drizzy68d ago
forge only has legacy shader support, no shading on LoDs the most you can do is change lighting mode in DH to old lighting for some kind of shades on LoDs And you'll have to adjust shaders settings to match those chunks on the edge other than that, it's working as usual you can keep the same setup you had before
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Azure68d ago
ive used shaders with optifine before and it worked fine-ish but that wasnt dh 2
CPD
Certified P. Drizzy68d ago
that's legacy shader support display LoDs with shaders, but no shading on LoDs
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Azure68d ago
they were mostly shaded just a slight brightness difference right on the edge
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urantas68d ago
seems optifine is worse
CPD
Certified P. Drizzy68d ago
that's just old lighting i mentioned, no effects of shaders will interact with LoDs
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Azure68d ago
yikes
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urantas68d ago
will neoforge solve this problem?
CPD
Certified P. Drizzy68d ago
no iris on neoforge hasnt even release yet
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Yeshi68d ago
To be clear, LODs will appear differently with certain legacy shaders, but they will not actually receive a shader pass
CPD
Certified P. Drizzy68d ago
^ unless you use beta build of both iris and dh
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urantas68d ago
but isnt iris for fabric not for forge
CPD
Certified P. Drizzy68d ago
yes so you have to choose
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urantas68d ago
guess i have to give up either distant horizon or shader for cpu use of assembly line from other mods
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Azure68d ago
I wonder if iris would get mad at me if i replicated their beta functionality in an oculus fork
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Certified P. Drizzy68d ago
you can use the same setup that you first posted it's just the "old" shaders support, that's all
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urantas68d ago
ok
CPD
Certified P. Drizzy68d ago
Gist
Distant Horizons shader compatibility info
Distant Horizons shader compatibility info. GitHub Gist: instantly share code, notes, and snippets.
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urantas68d ago
just do they looks like what it should be in this environment?
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Azure68d ago
I wonder if sodium and iris would work when used with sinytra connector to run on forge
CPD
Certified P. Drizzy68d ago
^ do this @urantas
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urantas68d ago
ok
CPD
Certified P. Drizzy68d ago
other than that, adjust LoDs brightness and saturation in DH config and read the link i sent, has some troubleshooting for some bugs
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urantas68d ago
well the lighting mod doesnt change much, guess i will just give up shader
SSI
SKRUBBY SKRUB IN A SHRUB68d ago
they won't but it'll be really annoying when they have to handle support for your version on their side because "users" there is a neoforge version of iris+sodium in the works, once that releases, it'll probably include real DH support you'll be able to run that, in the meanwhile you're stuck with what you got here
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Yeshi68d ago
You can't just replicate it as a user Unless you're a modder and know how to implement this yourself
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