Terrain will keep generating, even when everything in render distance is already done.

When generating a world from start, the generator will keep queuing more chunks at the edge, so you don't know when the thing is done when looking at CPU usage and your file size keeps increasing. Restarting the world seems to fix the issue, however becasue of the gap in generation created, I was trying to avoid it to simply check when it's done. attacked screenshots of me generating 32 in render distance, and the it going further. And second being after reloading the world, disabling generator, and setting DH RD to 96
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8 Replies
cola98765
cola987653mo ago
generator goes "one more tile" like if it's a Civ game
Yeshi
Yeshi3mo ago
I think James has mentioned this will be fixed when the queue / file handler are rewritten
cola98765
cola987653mo ago
the issue starts again upon going beyond generated area before that would explain my >10GB save files
cola98765
cola987653mo ago
how much I wanted to generate, about 160 RD marked red (becasue flying around a bit made it more than 128) vs how much it actually geenrated
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cola98765
cola987653mo ago
which would bring my DH save file from 16GB to 3-4GB if I didn't want them
BackSun
BackSun2mo ago
Like Yeshi said, this should be fixed in the new branch.
cola98765
cola987652mo ago
indeed it was
᲼
2mo ago
can just make a option to generate at x range from normal generated terrain? and just update the lods that are 2 chunks off the player