SH
Star HavenCubic
Sprite not changing, how do I fix?
I'm going to get straight to the point: I'm trying to change this Toad's sprite, and it simply doesn't change in-game. Star Rod shows it as working perfectly fine, and the sprite is all set up properly AFAIK, so what gives?
PonderMan•51d ago
Show Star Rod's Mod Manager Options please.
Cubic•51d ago
I'm not sure if you meant Dump or Build, so here's both.
PonderMan•51d ago
Could you go to Build Assets?
Cubic•51d ago
PonderMan•51d ago
What is the Sprite ID for your new sprite?
Cubic•51d ago
I'm... not sure how to find that. Could you tell me how to do that from this screen?
PonderMan•51d ago
Ah so its 83.
Um.
So.
I am going to assume you didn't change that Toad's Idle animation with your new sprite's animation in a
.mpat
did you?Cubic•51d ago
I have no idea what that file extension is. I did change it on the Map Editor, if that's what you mean.
PonderMan•51d ago
Well. Then. Go open
mac_01.mscr
and search for .NpcID:Toad_11
Cubic•51d ago
There's fives instances of it, two of which are in image 3.
PonderMan•51d ago
Yeah so you want to patch this
NpcGroup
$NpcGroup_8025CCA8
You would make a new file in map/patch called mac_01.mpat
Cubic•51d ago
Okay, there's one there already. This is what's inside.
PonderMan•51d ago
And to patch that
NpcGroup
you would do this in the .mpat
:
And you may also want to make a new thing of this as well:
Cubic•51d ago
Okay, done. Before I try anything else, I should note I've changed the coordinates of the Toad from the default. I should change this part too then, right? These are the old coordinates, as far as I can tell.
PonderMan•51d ago
Oh yeah and I edited this.
Do you want to change the position?
Cubic•51d ago
Yeah, but I'm not too worried about if it doesn't work out that way. I assume it's as simple as replacing the coordinates?
PonderMan•51d ago
Well.
You can just change the Markers position in the Map Editor.
Also 56 is the width and 66 is the height?
Cubic•51d ago
Yep.
PonderMan•51d ago
For any Sprite, the Width needs to be divisible by 16 and the Height divisible by 8.
Cubic•51d ago
So, 64x72 should work. Fixed that.
PonderMan•51d ago
Yeah.
Cubic•51d ago
Okay, I've fixed the sprite size issue and set up the .mpat. Am I good to compile now?
PonderMan•51d ago
Yeah you should also check clear map index just in case as well.
Cubic•51d ago
...hm.
PonderMan•51d ago
Oh right.
Place this at the top of the
.mpat
:
Cubic•51d ago
Ah, right. That makes sense, it was also in the other file. One sec.
Cubic•51d ago
New issue.
PonderMan•51d ago
Oh no.
Hmm.
Could you check the Map Editor?
Cubic•51d ago
Sure thing.
...huh.
Cubic•51d ago
It shows Toad_10 and Toad_1 as being on the same position...?
PonderMan•51d ago
Hmmm.
Better idea.
Cubic•51d ago
Yeah?
PonderMan•51d ago
GitHub
GitHub - Wrymouth/star-rod-guides
Contribute to Wrymouth/star-rod-guides development by creating an account on GitHub.
PonderMan•51d ago
Did you read this?
Cubic•51d ago
Full honesty: I barely even managed to find Star Rod itself, let alone any information about it. It absolutely refused to show up in searches, and I only managed to join this server because I used the Wayback Machine to look at the now-deleted Github page and found the Discord link.
TL;DR - No, I have not.
PonderMan•51d ago
It's all good.
Either way. It should be a good tutorial.
Plus I am assuming you have Star Rod 0.5.3?
Cubic•51d ago
Luckily, yes.
...wow, I can't understand even half of this. Programming has never been my strong suit, really. I'm only even doing this so I can get a screenshot, and this is making my head spin.
PonderMan•51d ago
Sorry about that.
Cubic•51d ago
If I could just figure out why Toad_10 isn't working, I think the rest would be done...
Wrymouth•50d ago
Did you get it to work?
I'm pretty sure it's... the exact opposite
PonderMan•50d ago
Oh oops.
Cubic•50d ago
Nope, I called it a day and just made a fake screenshot instead, which was the entire reason for editing the NPC's sprite to begin with.
Wrymouth•50d ago
Ah, well then
Acht05•48d ago
Actually I think he was right, I tried using a width that's divisible by 8 and not 16 before and it bugged out the sprite in-game
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