Right now if you make two roads intersect and play with the sink value, it could maybe look OK? Depending on the material you have on, like in this example with road lines, it is not good, but maybe if you use a more generic material, it might look ok?
Thinking something around these line 2 roads crossing paths and you can control the roundness(red) I am sure this can be fleshed out more, but the basic Idea is there
We're doing some R&D on roads internally right now; still at the concepting stage, but fingers crossed we can get something for Dash 1.9 (slated for mid to late may)
the ultimate #geometrynodes intersections! Ok still a lot of things to figure out but the geometry looks good. I also automated the intersection scale by the amount of connected roads. #b3d Have a nice weekend!
Nice! That's not bad. I wish there was some way however of controlling the radii of the corners. To make realistic roads, and paths, this is actually super important.
You can use a modular work flow and already get this, if you follow this work flow with any spline tool. Just make the intersection and use the spline tool to make connections to the road/paths. Super common work flow.
Thanks! It's a little more difficult for architecture purposes where you want to change the specific radius a lot, and so I guess you could create a bunch of variations but that's a lot to do each time for each type of road etc if that makes sense.