DH generates vanilla chunks LODs in a Premade world

I've got an Earth map world. But when I expect LODs to generate, outside of vanilla render distance, I get vanilla-like chunks, not the ones of the 'Earth' which are premade! Attached are 2 shots of how it goes Firstly, the vanilla render distance, but then DH kicks in with them Icy Peaks outside. There shouldn't really be, instead there would be premade Earth map chunks
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Solution:
Okay, so after a while, came back to tell the solution. The Solution is: When experiencing troubles with a world taken from an older version, or made with WorldPainter, make sure to 'Optimize' the world, it's done by:...
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77 Replies
txk IMcrafter
txk IMcrafter•2mo ago
here are the mods
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txk IMcrafter
txk IMcrafter•2mo ago
and it's 1.20.1 Fabric As I'd like to mention, that I've experienced no troubles a year ago on DH 1.6 with such a world. The settings had had diferrent names, but the distant render is the thing that worked then perfectly. Now it makes new chunks, instead of reading the map from the memory and sampling LODs
txk IMcrafter
txk IMcrafter•2mo ago
In 10 minutes, this is what happened
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txk IMcrafter
txk IMcrafter•2mo ago
@Yeshi (GMT+1) the https://discord.com/channels/881614130614767666/1221302644912422952/1221302644912422952 is about some chunks being vanilla-like. not all. But yes, it's true that the map is taken from 1.19.3 and is loaded in 1.20.1 Though, I've tried on DH in 1.19.4, still the same issue
Yeshi
Yeshi•2mo ago
maybe try optimizing the world on the world select screen, edit -> optimize
txk IMcrafter
txk IMcrafter•2mo ago
how?
Yeshi
Yeshi•2mo ago
is this singleplayer or multiplayer
txk IMcrafter
txk IMcrafter•2mo ago
Single
Yeshi
Yeshi•2mo ago
on the world select screen you click the world once then at the bottom there's an edit button
txk IMcrafter
txk IMcrafter•2mo ago
aha yeah 'optimize world' ?
Yeshi
Yeshi•2mo ago
that's the one yeah
txk IMcrafter
txk IMcrafter•2mo ago
I'll once again copy a clean world, without LODs and Firstly optimize it, then go with it let's try should I 'clear cache'?
Yeshi
Yeshi•2mo ago
as in deleting the LODs? yes /lodstored
YAGPDB.xyz
YAGPDB.xyz•2mo ago
Single Player: - Overworld: .minecraft/saves/WORLD_NAME/data/DistantHorizons.sqlite - Nether: .minecraft/saves/WORLD_NAME/DIM-1/data/DistantHorizons.sqlite - End: .minecraft/saves/WORLD_NAME/DIM1/data/DistantHorizons.sqlite - Custom Dimensions: .minecraft/saves/WORLD_NAME/DIMENSION_FOLDER/data/DistantHorizons.sqlite Multiplayer: - .minecraft/Distant_Horizons_server_data/SERVER_NAME/
txk IMcrafter
txk IMcrafter•2mo ago
nah, I just deleted the whole SAVE and re unpacked it, we good I mean, there's an option
txk IMcrafter
txk IMcrafter•2mo ago
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txk IMcrafter
txk IMcrafter•2mo ago
this one
txk IMcrafter
txk IMcrafter•2mo ago
aight, nvm we goin'
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Yeshi
Yeshi•2mo ago
me when i'm in a being inaccurate competition and my opponent is the minecraft world optimizing progress bar
Yeshi
Yeshi•2mo ago
progress will be wacky. could take much less time than expected, could take much longer. who knows :clueless:
txk IMcrafter
txk IMcrafter•2mo ago
we good I'm rly thankful to you for all the struggle actually, wouldn't figure this out myself thank you for such attention I'm happy that I experiment with a small version of such a map, It's 4Gb. Could have made mistake by trying instantly on 90Gb whole size map Just made it
txk IMcrafter
txk IMcrafter•2mo ago
for now looks like so
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txk IMcrafter
txk IMcrafter•2mo ago
YES it works yeah!!!
txk IMcrafter
txk IMcrafter•2mo ago
yet, there aren't any trees in there
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txk IMcrafter
txk IMcrafter•2mo ago
is this fixable, cuz there should be it's just the LODs not giving any
Westerstaad
Westerstaad•2mo ago
#dontsavethetrees
txk IMcrafter
txk IMcrafter•2mo ago
eh?
Westerstaad
Westerstaad•2mo ago
don't think about it
txk IMcrafter
txk IMcrafter•2mo ago
okay any ways to LOD the trees?
Westerstaad
Westerstaad•2mo ago
do trees show on other world types
txk IMcrafter
txk IMcrafter•2mo ago
hmm lemme see ay, yeah, actually they do there
Westerstaad
Westerstaad•2mo ago
what mod adds the terrain
txk IMcrafter
txk IMcrafter•2mo ago
it's a premade map
Westerstaad
Westerstaad•2mo ago
oh
txk IMcrafter
txk IMcrafter•2mo ago
no other mods than DH, Iris, Indium, and Fabric is the core It's just optimized from 1.19.3 by the advice of the upper discussion
Westerstaad
Westerstaad•2mo ago
have you deleted lod data
txk IMcrafter
txk IMcrafter•2mo ago
yeah any quality settings to tweak?
Westerstaad
Westerstaad•2mo ago
can you try a natively supported 1.20 map
txk IMcrafter
txk IMcrafter•2mo ago
so that's what's going on
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txk IMcrafter
txk IMcrafter•2mo ago
not really 😭 there isn't yet so in the circle there's vanilla render distt outside are LODs but then, there should be massive forest but it's 'bald'
Westerstaad
Westerstaad•2mo ago
deforestation much
txk IMcrafter
txk IMcrafter•2mo ago
yeah
Westerstaad
Westerstaad•2mo ago
i wonder why trees work on a new world but not this one
txk IMcrafter
txk IMcrafter•2mo ago
yeah, the whole thing is so
txk IMcrafter
txk IMcrafter•2mo ago
I moved, and will wait
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Westerstaad
Westerstaad•2mo ago
i don't know why the trees aren't showing
txk IMcrafter
txk IMcrafter•2mo ago
but there are, and they appear underneath in 1min
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Westerstaad
Westerstaad•2mo ago
really strange
txk IMcrafter
txk IMcrafter•2mo ago
anyways, that's a progress, from not having any LODs nor shaders 😄
Westerstaad
Westerstaad•2mo ago
what version of the mod are you using
txk IMcrafter
txk IMcrafter•2mo ago
MC 1.20.1 Fabric
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txk IMcrafter
txk IMcrafter•2mo ago
+ current Bliss shaders master from Github
Westerstaad
Westerstaad•2mo ago
what happens when you delete the lod file here it says you deleted the world
txk IMcrafter
txk IMcrafter•2mo ago
Yeah, to avoid any mistakes, I delete the whole world and re unpack
Westerstaad
Westerstaad•2mo ago
why that doesn't help you
txk IMcrafter
txk IMcrafter•2mo ago
it's not slow, so i do what do you mean um, there were vanilla-like LODs but the world is premade
Westerstaad
Westerstaad•2mo ago
how did you fix that
txk IMcrafter
txk IMcrafter•2mo ago
i was struggling to get it to read the world Yeshi said to optimize the world it fixed the thing! i re unpacked the world and optimized it.
Westerstaad
Westerstaad•2mo ago
did you load into the world before optimizing it
txk IMcrafter
txk IMcrafter•2mo ago
no i mean, I've been struggling with it, and loaded into it a couple of dozens of times yet, the copy, that I've optimized wasn't loaded before doing so sorry for confusing Bump
txk IMcrafter
txk IMcrafter•2mo ago
the issue remains trees aren't getting rendered while there should be
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MarijnIsN00B
MarijnIsN00B•2mo ago
Try not using Tlauncher
txk IMcrafter
txk IMcrafter•2mo ago
The problem remains but I've changed something. Now it's 1.20.4 MC with these versions of mods:
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txk IMcrafter
txk IMcrafter•2mo ago
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txk IMcrafter
txk IMcrafter•2mo ago
There should really be a forest, but stil there is none. I've changed the launcher The MC is 1.20.4 Fabric, the mods above mentioned And the world is an optimized from 1.19.3 and it is premade. How can the issue with the trees be fixed? any ideas?
txk IMcrafter
txk IMcrafter•2mo ago
1 more note: it doesn't 'hate' trees. It just doesn't write them into LODs that are distant. If you move towards them, they get added into the existing LODs
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MarijnIsN00B
MarijnIsN00B•2mo ago
Are those trees from the dynamic trees mod?
txk IMcrafter
txk IMcrafter•2mo ago
I've just moved the discussion over here https://discord.com/channels/881614130614767666/1226816207710326804 But most importantly, I actually almost found the solution, just testing The trees issue is actually only because of the specifics of this premade world The version I've mistakenly took, is for populating later While I needed a populated one. So the behaviour of the whole thing was really unpredictable and hardly understandable but thank you very much for the attention! rly I'll deeply explain the outcomes of the both posts, and the solution will be here for guys who might encounter the same things in the future so they'll find it helpful? i guess
MarijnIsN00B
MarijnIsN00B•2mo ago
Definitely helpful
txk IMcrafter
txk IMcrafter•2mo ago
DH is also very interesting in the situation It generates the trees in some chunks bordering the vanilla render distance But then it doesn't continue the same logic to the further ones. that was the very most confusing thing of the whole process I would definetely understand the issue, if it would only generate forest LODs only after chunks being visited, not bordering
MarijnIsN00B
MarijnIsN00B•2mo ago
It generates the trees in some chunks bordering the vanilla render distance
I think thats because those chunks are part of your render distance but arent rendered because they are next to chunks that are outside your render distance Or smth like that A weird quark with mcs rendering system So technically those are loaded (And DH can make LODs of them) but just not rendered
txk IMcrafter
txk IMcrafter•2mo ago
could be yeah! like a layer of some 'ghost' chunks and they get the benefits of the vanilla render distance, yet they stay outside (as distant render chunks for DH) so they had trees, and visited chunks would get them So this version of the map is made unpopulated, (which i didn't notice at first) only when you go with chunky/worldborder and respectively some mods, then you get the forests by the logic of any custom forest stuff mods, some additional types of trees and stuff really cool and clever, but so silently dangerous for guys who don't expect so
Solution
txk IMcrafter
txk IMcrafter•2mo ago
Okay, so after a while, came back to tell the solution. The Solution is: When experiencing troubles with a world taken from an older version, or made with WorldPainter, make sure to 'Optimize' the world, it's done by: going to Singleplayer >> find the save >> Edit >> Optimize World
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txk IMcrafter
txk IMcrafter•2mo ago
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txk IMcrafter
txk IMcrafter•2mo ago
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txk IMcrafter
txk IMcrafter•2mo ago
That will take some time, depending on the worlds' size. For me, it takes around 10 minutes for 200k chunks. Just for reference, that it's not instant. Hope it helps!