FOV higher than 85º breaks DH if used with shaders

If I use shaders and move the camera, FH breaks and some angles.
This does NOT happen without shadders. I have tested with BSL, BLISS and Photon.
Also this kind of errors appear alway after changing a setting in DH, even if I put it back as it was.
I'll leave a video showcasing it: https://drive.google.com/file/d/1QO5xWNz2GTr5mqhBwf6HVyfEwA85upiy/view?usp=drive_link
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