any idea on how to fix ghost blocks?

basically around me are ghostly blocks that make everything around me invisible
No description
81 Replies
Yeshi
Yeshi•4mo ago
Change overdraw prevention to 0.6 Iirc it's in advanced options -> graphics -> advanced graphics
King of Strangeness
King of Strangeness•4mo ago
still occurs, want me to send another screenshot?
Yeshi
Yeshi•4mo ago
Sure
King of Strangeness
King of Strangeness•4mo ago
if i walk ontop of it, the ones behind me change instead
No description
Yeshi
Yeshi•4mo ago
What's your vanilla render distance?
King of Strangeness
King of Strangeness•4mo ago
2
Yeshi
Yeshi•4mo ago
Overdraw gets pretty nasty on Forge with really low vanilla distances. Can you try 4 vanilla? If it doesn't fix the issue, try adjusting overdraw prevention up and down seeing what works best
King of Strangeness
King of Strangeness•4mo ago
the more i increase it, the further away it gets should i just increase it a good bit?
Yeshi
Yeshi•4mo ago
Maybe try setting to 0 If the gap disappears, increase by 0.1 until the gap appears again
King of Strangeness
King of Strangeness•4mo ago
now it seems to occur both far away and up close?
No description
Yeshi
Yeshi•4mo ago
I've got a feeling it's caused by the currently broken cave culling. If you stand in a flat plains biome does this still happen?
King of Strangeness
King of Strangeness•4mo ago
trying to move over to a flat area but my memory got eaten up, is this normal? i usually use 8gb but now had to go up to 25gb with dh lol
Yeshi
Yeshi•4mo ago
depends on your LOD radius shouldn't go above 8gb allocated unless you're doing above 512 LODs ish fyi it's fine for minecraft to reach 100% memory usage as long as it quickly drops back down to a more reasonable amount like 70% right after
King of Strangeness
King of Strangeness•4mo ago
i think i put it at 300 or 400 that doesnt seem to be the case, it just fills up and stays at max causing the game to constantly freeze
Yeshi
Yeshi•4mo ago
Are you running lots of other mods which might be eating memory?
King of Strangeness
King of Strangeness•4mo ago
i had a good amount of mods, but they usually ate around 6gb of memory by themselves
Yeshi
Yeshi•4mo ago
Try allocating 12gb
King of Strangeness
King of Strangeness•4mo ago
ive allocted 25 currently
Yeshi
Yeshi•4mo ago
Bigger allocations means bigger GC spikes
King of Strangeness
King of Strangeness•4mo ago
hmmm ill try 12 then immediately froze lol
Yeshi
Yeshi•4mo ago
can you try with just DH and nothing else sounds like conflicting mods
King of Strangeness
King of Strangeness•4mo ago
hmmm only mods i saw on the list that were issues with was supplementaries, but ill try
King of Strangeness
King of Strangeness•4mo ago
idk if its important, but this also comes up in the chat
No description
King of Strangeness
King of Strangeness•4mo ago
dang the ss didnt work, it basically says "batching world generator, timed out and terminated" with some numbers inbetween
Yeshi
Yeshi•4mo ago
timing out means your cpu is under too much load
King of Strangeness
King of Strangeness•4mo ago
should i maybe not have it on aggresive in settings?
Yeshi
Yeshi•4mo ago
if your framerate is uncapped you should either turn on vsync or set the max fps to what your monitor can output otherwise lower the cpu load preset aggressive currently is best fitted for 12+ core cpus i think
King of Strangeness
King of Strangeness•4mo ago
is there a way to check how many cores i got?
Yeshi
Yeshi•4mo ago
check your cpu in the performance tab of task manager. it'll say the core count near the bottom
King of Strangeness
King of Strangeness•4mo ago
8 cores would balanced work?
Yeshi
Yeshi•4mo ago
probably if it still gives errors, lower the preset to low impact
King of Strangeness
King of Strangeness•4mo ago
what should i choose the quality to be?
Yeshi
Yeshi•4mo ago
i use medium personally higher quality preset = more demand on the gpu
King of Strangeness
King of Strangeness•4mo ago
hmmm i have a 3070, i guess medium?
Yeshi
Yeshi•4mo ago
try high my 3050 mobile manages 200fps at 256 medium 1600x900 you might need to test both medium and high to see what works best in your specific case. depends on resolution and what framerate you want
King of Strangeness
King of Strangeness•4mo ago
im using the standard resolution, and im mainly just hoping for stable frames above or around 40 lol what should i put the lod render distance radius to? currently on 200
Yeshi
Yeshi•4mo ago
in that case 256 at high quality 1080p should get you way past that 40 mark that's with shaders btw :joewait:
King of Strangeness
King of Strangeness•4mo ago
yeah im currently using comp. sory if im taking some time, have to shower and other stuff while coming and going to my pc 😅
King of Strangeness
King of Strangeness•4mo ago
yeah the cave thing seems to be gone, and its running at a stable 60fps thanks to your knowledge. but the "ghost blocks" issue is still there sadly
No description
Yeshi
Yeshi•4mo ago
I've got a gut feeling it's a simple issue but I'm too tired to make the connection lol
King of Strangeness
King of Strangeness•4mo ago
yeah fair, its like 2 here for me as well
Yeshi
Yeshi•4mo ago
Does this still happen if you disable shaders?
King of Strangeness
King of Strangeness•4mo ago
hmmm let me check
King of Strangeness
King of Strangeness•4mo ago
yes
No description
Yeshi
Yeshi•4mo ago
I'll get back to this tmr if the issue remains unresolved If I forget, just ping me next time I'm online I've got a habit of forgetting :clueless:
King of Strangeness
King of Strangeness•4mo ago
thank you🫡 ill probably sleep soon as well, so unless the problem magically fixes itself ill probably ping you when i have the time to focus on this hahahaha
Yeshi
Yeshi•4mo ago
Sounds good
King of Strangeness
King of Strangeness•4mo ago
im free now
King of Strangeness
King of Strangeness•4mo ago
also got this? message more recently now
No description
King of Strangeness
King of Strangeness•4mo ago
i got the original issue when i turn off the shader. and its the latest EA one from complementary
Certified P. Drizzy
Certified P. Drizzy•4mo ago
some shaders might have not implementing the DH support in other dimensions
King of Strangeness
King of Strangeness•4mo ago
think it worked for me here
No description
Yeshi
Yeshi•4mo ago
The warning is per dimension for some odd reason
Certified P. Drizzy
Certified P. Drizzy•4mo ago
^
King of Strangeness
King of Strangeness•4mo ago
yeah i havent gotten it before today, and i only got it if i logged out and in again while being in the nether. it doesnt pop up when using portals but yeah it only really confused me since i wasnt able to read what it said and was worried. otherwise yeah i still just have the same issue with the "ghost blocks" happening on the line of where my render distance ends and where DH begins
Certified P. Drizzy
Certified P. Drizzy•4mo ago
that was overdraw prevention cant get around this with comp, sets rd to 6 should hide most of it *but while travelling on already generated chunks only
King of Strangeness
King of Strangeness•4mo ago
im not really used to all these technical terms, if you could dumb it down a bit for me😅
Certified P. Drizzy
Certified P. Drizzy•4mo ago
basically between real and LoD chunks there's a harsh cut out if there's no blending comp blends them by fading both chunks with alpha blending the caveat is if you're travelling too fast or your render distance is too low, the blending will 'bug out' like that
King of Strangeness
King of Strangeness•4mo ago
what do you recommend i put my render distance to?
Certified P. Drizzy
Certified P. Drizzy•4mo ago
6+ other shaders give you more leeway shrimple and bliss i can play on 2 and 4 rd respectively
Yeshi
Yeshi•4mo ago
Is it really just caused by too low of a vanilla rd Surely not
Certified P. Drizzy
Certified P. Drizzy•4mo ago
yes, it is i got le early access build from comp last month
King of Strangeness
King of Strangeness•4mo ago
yeah im using 8 right now, but i still get the issues if im either flying or just generally high up on something
Certified P. Drizzy
Certified P. Drizzy•4mo ago
that's weird then only happens with comp?
King of Strangeness
King of Strangeness•4mo ago
heres what it looks like when ive turned off shaders
Certified P. Drizzy
Certified P. Drizzy•4mo ago
i dont think there should be bloom effect with shaders turned off :cou: test again perhaps
King of Strangeness
King of Strangeness•4mo ago
oki doki lemme try ahh yeah you were right its comp
King of Strangeness
King of Strangeness•4mo ago
hero! ill hop onto their discord and ask them if its a known issue or something they plan on fixing, which i hope lol also, whats this supposed to say?
Yeshi
Yeshi•4mo ago
"this pack doesn't have dh support"
Certified P. Drizzy
Certified P. Drizzy•4mo ago
probably not, i asked emin before unless ofc hordes of mc players keep bugging him
King of Strangeness
King of Strangeness•4mo ago
By pack does it mean the nether somehow?
Yeshi
Yeshi•4mo ago
I think the message just appears whenever there's no dimension specific support
King of Strangeness
King of Strangeness•4mo ago
dang thats a bummer, comp is my favorite shader but its a pretty annoying thing to look at lol. for now i guess ill just increase my normal render distance hmmmmm might be because of better nether? i dont think that would change the nether itself though
Certified P. Drizzy
Certified P. Drizzy•4mo ago
nah emin just havent do a support for DH in nether yet if it works, good.
King of Strangeness
King of Strangeness•4mo ago
ohhhhhhhhhhhhh
Certified P. Drizzy
Certified P. Drizzy•4mo ago
if it doesnt work, now you know
King of Strangeness
King of Strangeness•4mo ago
ahh well it doesnt ruin the experience, thank you for the info! if not, can i "bandaid" it a bit by changing DH settings? like with overdraw?
Certified P. Drizzy
Certified P. Drizzy•3mo ago
set it to 0.0
King of Strangeness
King of Strangeness•3mo ago
did that and sadly i cant really see any differences