three-icosa in AFrame

hello there :). I have hard time to integrate the beautiful three-icosa in AFRAME project. I have this gltf-model.js (https://github.com/aframevr/aframe/blob/master/src/components/gltf-model.js) and i believe i can integrate the parser in there and rebuild the all aframe.js , but i miss knowledge about building modules and importing , etc .. I'm an old simple jquery js guy , lost in all those new way of working ๐Ÿ˜ญ IF anyone wana give me information or a good starter, i will be more than happy ๐Ÿ™‚ the goal would be to have an Aframe with transparent openbrush gltf integration ๐Ÿ™‚
GitHub
aframe/src/components/gltf-model.js at master ยท aframevr/aframe
:a: Web framework for building virtual reality experiences. - aframevr/aframe
2 Replies
andybak
andybakโ€ข17mo ago
This is definitely something we'd like to see also. I'm a bit rusty with some of this but I need to tackle it in the next few weeks for another feature so I'll hopefully be refreshing my brain cells.
LastDegen
LastDegenOPโ€ข17mo ago
Thank you for the thread ๐Ÿ™ Today I will try to simply do a component openbrushgltf and use it instead of trying to add the shaders to the included gltf loader. Seems far more simple ok. i could make a hack to make it work . The only big problem i have is in AR mode ( passtrhough ) , shaders are not transparents ! Investigating why

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