Distant Horizons Bugs
Image with the green waves/frames painted over each other is using Bliss shaders. This is what happens with DH with the lods. The other picture is with BSL shaders.
To be fair, I am using dynamic trees which I believe isn't compatible with Distant Horizons currently.
Another issue is how poor the performance is (10GB RAM allocated in a pre-generated world). You can see from the screenshots on the upper left. However, this is not my biggest concern right now since there are many factors that weigh in on that. All I know is DH is the greatest contributor based on Spark
MC Ver: 1.20.1
DH Ver: DistantHorizons-forge-2.0.4-a-dev-1.20.1 (fetched from nightly build to work w/ Oculus)
GameMode: Singleplayer
Render Distance: 8
DH Distance: 128
Distance Generation: Off
Let me know if any other info is needed.
To be fair, I am using dynamic trees which I believe isn't compatible with Distant Horizons currently.
Another issue is how poor the performance is (10GB RAM allocated in a pre-generated world). You can see from the screenshots on the upper left. However, this is not my biggest concern right now since there are many factors that weigh in on that. All I know is DH is the greatest contributor based on Spark
MC Ver: 1.20.1
DH Ver: DistantHorizons-forge-2.0.4-a-dev-1.20.1 (fetched from nightly build to work w/ Oculus)
GameMode: Singleplayer
Render Distance: 8
DH Distance: 128
Distance Generation: Off
Let me know if any other info is needed.


Solution
Exit the game, Delete dh config from the folder, before entering a world, enable dh compatibility on bliss shader and then enable rendering on dh settings