cave culling questions

hi, I've got a few questions about how cave culling works.

are caves culled during LOD generation, rendering, or both?

if during generation, would temporarily disabling cave culling to make cave LODs only for a certain section of the world be enough to make them render for that certain area later?

if rendering, can you render cave LODs in already-explored chunks by just temporarily turning it off?

if both, if you turn it off, generate cave LODs, view them (for a screenshot, or whatever), then turn it back on, will the generated cave LODs still be there for viewing without having to be regenerated later on?

thanks a lot!
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