Cave Culling issues

I'm having an issue where caves are being culled even when well below the default Y=60
I am currently running 2.3.0b-RC3 for 1.21.4
interestingly, lowering the Y value that culling starts at "fixes" it, though my computer is very unhappy about it

edit: lowering the value or even disabling cave culling entirely doesn't fully fix it, it's just harder to tell with default graphics, but shaders reveal that there is in fact still holes in the distant cave walls

(bonus issue, I'm having these weird dithered ghost trees appear sometimes, and they are kind of "burnt in" until I get close to them)
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