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Universal Blue
•
2y ago
Valerie
Who up goofing they cord
Who up goofing they cord
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Universal Blue is a manufacturing process that focuses on community-driven desktop and server operating systems.
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M
Mervius
•
6/17/24, 8:24 PM
people should not be accepting these things just because game developers don
't want to optimise
V
Valerie
OP
•
6/17/24, 8:24 PM
Game developers do want to optimize
V
Valerie
OP
•
6/17/24, 8:24 PM
shareholders don
't
V
Valerie
OP
•
6/17/24, 8:25 PM
And anyway make any argument about resolution and frame generation you want to
, so long as it
's better supported on Windows than Linux that IS a win for Windows
.
M
Mervius
•
6/17/24, 8:27 PM
I
'd much rather asynchronous reprojection over frame generation
C
Crono
•
6/17/24, 8:27 PM
You can have both
, no
?
M
Mervius
•
6/17/24, 8:28 PM
though
M
Mervius
•
6/17/24, 8:28 PM
that is also a form of generation
, just not the type usually meant by the term
C
Crono
•
6/17/24, 8:28 PM
Though async reprojection should be a thing by default
C
Crono
•
6/17/24, 8:28 PM
Especially with 500Hz
+ monitors
C
Crono
•
6/17/24, 8:29 PM
Hope Valve is the first one to pull that off commercially given their VR pedigree
V
Valerie
OP
•
6/17/24, 8:29 PM
Isn
't asynchronus reprojection something that needs to be implemented by games
?
C
Crono
•
6/17/24, 8:29 PM
Yes
C
Crono
•
6/17/24, 8:29 PM
Or at the very least in the same way DLSS is
C
Crono
•
6/17/24, 8:30 PM
Pretty sure OpenVR
/XR has the APIs standardized for that
? Purely guessing here
C
Crono
•
6/17/24, 8:32 PM
The flat version is simpler than how it
's done in VR from what I remember
M
Mervius
•
6/17/24, 8:33 PM
You don
't need to do to frames and geep their focal points the same
M
Mervius
•
6/17/24, 8:33 PM
but not sure how difficult that reslly is
C
Crono
The flat version is simpler than how it's done in VR from what I remember
C
Crono
•
6/17/24, 8:35 PM
For those unaware
- it
's effectively camera movement working separately from the game simulation FPS
C
Crono
•
6/17/24, 8:36 PM
Think OG Quake
's enemy animations for an exaggerated example
E
Exceed
•
6/17/24, 8:47 PM
hi
, is there any way for me to grab something off the beta branch of flathub
? there
's a new OBS beta i want to try out
K
Kyle Gospo
•
6/17/24, 8:47 PM
yeah you can add beta flathub as a repo
K
Kyle Gospo
•
6/17/24, 8:47 PM
and install anything you want from it
E
Exceed
hi, is there any way for me to grab something off the beta branch of flathub? th...
C
Crono
•
6/17/24, 8:47 PM
https://discourse.flathub.org/t/how-to-use-flathub-beta/2111
E
Exceed
•
6/17/24, 8:47 PM
does it work through the GUI
K
Kyle Gospo
•
6/17/24, 8:47 PM
once you add it
, yea
E
Exceed
•
6/17/24, 8:47 PM
ok thanks
C
Crono
•
6/17/24, 8:47 PM
New OBS beta is huge
C
Crono
•
6/17/24, 8:48 PM
Zero
-copy encoding for everything
E
Exceed
•
6/17/24, 8:48 PM
yeah i heard about that
, does that mean less system strain
?
'
C
Crono
•
6/17/24, 8:49 PM
With GPU encoding it means margin of error performance impact I believe
E
Exceed
•
6/17/24, 8:49 PM
do i have to restart after i add the flathub beta
K
Kyle Gospo
•
6/17/24, 8:49 PM
no
C
Crono
Zero-copy encoding for everything
C
Crono
•
6/17/24, 8:49 PM
Also native NVENC
C
Crono
•
6/17/24, 8:49 PM
Including AV1
E
Exceed
•
6/17/24, 8:50 PM
@Kyle Gospo i got motivated by your pic yesterday and replaced my AIO fans with the noctua ones i had from my previous cooler
E
Exceed
•
6/17/24, 8:51 PM
man they are so quiet
K
Kyle Gospo
•
6/17/24, 8:51 PM
they
're great
C
Crono
Including AV1
C
Crono
•
6/17/24, 8:52 PM
Multitrack video too
C
Crono
•
6/17/24, 8:52 PM
Huge for Twitch
, you can do client
-side
"transcoding
" now without praying for good RNG in Twitch doing it for you
V
Valerie
Who up goofing they cord
C
char
•
6/17/24, 8:52 PM
Age 15
+ Intense Content
C
Crono
Especially with 500Hz+ monitors
C
char
•
6/17/24, 8:53 PM
fun fact we need 1000hz to not any sample and hold motion blur artifacts
C
Crono
•
6/17/24, 8:53 PM
I
'm aware
C
char
•
6/17/24, 8:53 PM
this is why every VR headset on the market uses heavy BFI
C
Crono
•
6/17/24, 8:53 PM
Blur Buster
's Law
C
Crono
Blur Buster's Law
C
char
•
6/17/24, 8:53 PM
yep
C
char
•
6/17/24, 8:54 PM
i remember they convinced oculus to implement BFI on the DK2 i think
C
char
•
6/17/24, 8:54 PM
the DK1 didnt have it which was why it was so nauseating i believe
M
matt_schwartz
•
6/17/24, 8:54 PM
dk2 was just as nauseating lmao
C
char
•
6/17/24, 8:55 PM
it was less than dk1
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