Best `network-compress-threshold` for a small SMP when players have bad connections?

Hiya all!
I'm making a small SMP server for my friends, ~6 people. Some of them have really bad connections, so I was thinking of lowering the network-compress-threshold so they have a better time. I'm running the server on the OCI Free Tier, so 4 Ampere cores, 16 GiB of RAM.

Is network-compression-threshold=64 fine? I'm running Paper. Thanks in advance! <3
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