This protects Valve from having their bandwidth robbed by selling actual steam keys for steam for less than steam would make, a transaction which grants valve $0
People here are missing that developers aren't benevolently intent on driving down prices. especially not in a way that differentiates between where you buy their product. It would also cause massive issues with storefronts because it directly drives sales away. It'd create insane friction if they did this in a way that wasn't at least playing within a certain set of agreed upon clauses.
This stuff is why EA, UBI and all the others started their own launchers in the first place. To avoid legal issues from discriminating storefronts and eating more of the pie. They don't sell their games cheaper on their own platform, they just take more pie.
I've been actually building a rhythm game for a long time and already have the account and voucher for publishing it. I just need to finish it which will take a looong time... The scope was to big for me alone lol
yes, and its how steam wants it to be, once the bulk is over, you have to match the same sales at the same price within digital steam purchase on the steam store
Steam is a monopoly because it provides a better service. If you don´t like how much they take, you are free to sell your game to the 5 Epic Games Store users that there are out there