Have it act like a mag brake. The way it is now is more progressive, soft around center and “spring” gets stronger the farther out you go. I want it linear, same force over the entire range, primarily around central trimmed position though.
Be careful if you play with a constant force - I just just set it to 50% and went to effects, set a static force and it almost hit me in the nuts - hard
are you just not happy with the force feedback they are giving you? or are you just attempting to re-create the ideal experience outside of the game, for the game?
i would say Apache and Kiowa both have pretty great FFB support, and you can use TelemFFB to refine it if necessary (can't speak for the other heli's tho)
All the effects and ffb are very nice, but I want a better “grab” at the central position. One reason is because I use a warthog stick in a 200mm ext so it flops around pretty easily. I did the spring balance thing and that helps but it’s sooo light in the center, even with springs high
This is what i have been battling with and the boing issue, but thats sorted as best as it can be with increasing damper and fine tuning friction on teleffb
my suggestion would be, start with something like this for the sliders (ignore all the other settings for now, don't mess with those) (also -- put master gain on 100%, i dunno why i had it on 95% when i took that), then disable all other settings in the Effects tab (except maybe balance spring since you've got an extension? but that's another discussion)
some settings that might also be worth tweaking -- craunk up spring strength proportional damping -- that will help get rid of spring bounce, so to speak, and natural damping compensation can help when no damping is applied to make the stick move smoother
nope -- effects in VP Configurator -- will get overridden by the game if it applies them, unless you select sticky. however you almost never want to use sticky because you don't want to interrupt what the game is doing
there are effects -- like balance spring, and the force trim stuff though, that are separate, but the force trim stuff, if the game supports force feedback, it'll generally have it's own force trim stuff that you'd want to use instead anyways
so if you want to add damping to say, the Kiowa, do it with TelemFFB -- be flying the kiowa in game, and manipulate the sliders in telemffb for that aircraft. then it will save those effects to a profile for that aircraft, and auto detect when you're flying it
not quite sure i follow? mostly just think of the configurator as sort of the firmwarefirmware settings for your vpforce rhino. you can set defaults and what not, but you never need to
its there, just handled differently. It's presented in the UI as an override option now (wasn't there for xplane before). if it doesn't get set, the value is "0". Yes.. it should be initialized as 0 rather than '''' though