geom tries == mesh tries

Any thoughts on what would cause this, or how to fix it/remove if occurs?

Failed self check: geom tris == mesh tris
UnityEngine.Debug:LogError (object)
TiltBrush.Batch:SelfCheck () (at Assets/Scripts/Batching/Batch.cs:490)
TiltBrush.Batch:UpdateMesh () (at Assets/Scripts/Batching/Batch.cs:335)
TiltBrush.Batch:LateUpdate () (at Assets/Scripts/Batching/Batch.cs:297)
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