this.addMixinRule("chunk", true);
this.addMixinRule("chunk.block_counting", true);
this.addMixinRule("chunk.entity_class_groups", true);
this.addMixinRule("chunk.no_locking", true);
this.addMixinRule("chunk.no_validation", true);
this.addMixinRule("chunk.palette", true);
this.addMixinRule("chunk.section_update_tracking", true);
this.addMixinRule("chunk.serialization", true);
this.addMixinRule("gen", true);
this.addMixinRule("gen.biome_noise_cache", true);
this.addMixinRule("gen.cached_generator_settings", true);
this.addMixinRule("gen.chunk_region", true);
this.addMixinRule("gen.fast_island_noise", true);
this.addMixinRule("gen.fast_layer_sampling", true);
this.addMixinRule("gen.fast_multi_source_biomes", true);
this.addMixinRule("gen.features", true);
this.addMixinRule("gen.perlin_noise", true);
this.addMixinRule("world", true);
this.addMixinRule("world.block_entity_retrieval", true);
this.addMixinRule("world.block_entity_ticking", true);
this.addMixinRule("world.block_entity_ticking.support_cache", false); //have to check whether the cached state bugfix fixes any detectable vanilla bugs first
this.addMixinRule("world.chunk_access", true);
this.addMixinRule("world.chunk_task_system", true);
this.addMixinRule("world.chunk_tickets", true);
this.addMixinRule("world.chunk_ticking", true);
this.addMixinRule("world.explosions", true);
this.addMixinRule("world.inline_block_access", true);
this.addMixinRule("world.inline_height", true);
this.addMixinRule("world.mob_spawning", true);
this.addMixinRule("world.player_chunk_tick", true);
this.addMixinRule("world.tick_scheduler", true);
this.addMixinRule("worldfixer", true);
this.addMixinRule("chunk", true);
this.addMixinRule("chunk.block_counting", true);
this.addMixinRule("chunk.entity_class_groups", true);
this.addMixinRule("chunk.no_locking", true);
this.addMixinRule("chunk.no_validation", true);
this.addMixinRule("chunk.palette", true);
this.addMixinRule("chunk.section_update_tracking", true);
this.addMixinRule("chunk.serialization", true);
this.addMixinRule("gen", true);
this.addMixinRule("gen.biome_noise_cache", true);
this.addMixinRule("gen.cached_generator_settings", true);
this.addMixinRule("gen.chunk_region", true);
this.addMixinRule("gen.fast_island_noise", true);
this.addMixinRule("gen.fast_layer_sampling", true);
this.addMixinRule("gen.fast_multi_source_biomes", true);
this.addMixinRule("gen.features", true);
this.addMixinRule("gen.perlin_noise", true);
this.addMixinRule("world", true);
this.addMixinRule("world.block_entity_retrieval", true);
this.addMixinRule("world.block_entity_ticking", true);
this.addMixinRule("world.block_entity_ticking.support_cache", false); //have to check whether the cached state bugfix fixes any detectable vanilla bugs first
this.addMixinRule("world.chunk_access", true);
this.addMixinRule("world.chunk_task_system", true);
this.addMixinRule("world.chunk_tickets", true);
this.addMixinRule("world.chunk_ticking", true);
this.addMixinRule("world.explosions", true);
this.addMixinRule("world.inline_block_access", true);
this.addMixinRule("world.inline_height", true);
this.addMixinRule("world.mob_spawning", true);
this.addMixinRule("world.player_chunk_tick", true);
this.addMixinRule("world.tick_scheduler", true);
this.addMixinRule("worldfixer", true);