Hey everybody, Since weeks now, I don't understand why my Rhino self disconnects while I'm holding it about 3/5 seconds during a hard corner while in Dogfight on IL-2 or DCS.
Check the telemetry in the VP configurator while holding the G and see if the Amps exceed the set Amps, if so you need to reduce the spring force a bit. When you overpower the max strength of the motor (which is easy with the wrong settings) it will quit and need resetting.
Spring 100 is too much probably. I drive mine at 75 or something (at most). However the interesting part is the telemetry left of what is depicted in your screenshot.
@Subtile The math goes master gain x spring gain x poti (if set to spring). The result shouldn't be any higher than 70-80%, otherwise you will reach max amps before you reach max deflection - and this is the cause of the tilt out.
You could also increase the max motor current to 30A. Your motors will heat up slightly faster under max load though. -> earlier engagement of the fan.
Spring gain is most likely not the reason for the disconnects (I assume by disconnects you mean it does that beep and it turns off the motors forcing you to cycle the emergency switch).
The problem is most likely one of the lpf settings in conjunction with other effects
Effects gains are only relevant when the sim doesn’t provide own ffb or when made sticky. And they can‘t increase the max strength beyond the master settings.
usually diagonals are actually two switches combined and require the firmware to note that two switches are depressed e.g N & W for the NW diagonal. Perhaps that routine is missing in the vpforce firmware?
@walmis my reservation ticket has been called, but unfortunately I can't proceed at this time due to other factors, but I have another party interested in taking my slot. Can I just give them the Order Request form and change the contact details?
For the TelemFFB effects, its all still based around %50 for periodic and %100 for constant. However, unless its changed recently, the native effects for buffeting, runway rumble and weapons are extremely anemic and lead to very little feedback which is why there are duplicate effects written in TelemFFB.