hi, I'm working on a mod which has an overlay that renders dots at certain angles. I use the
WorldRendererEvent.LAST
WorldRendererEvent.LAST
to get the necessary matrices and then i render it similarly to entity names, except i use
RenderLayer#getGuiTexturedOverlay
RenderLayer#getGuiTexturedOverlay
for the buffer to make it render above any terrain. This works fine in vanilla (except for clouds) but with iris 1.8.8 installed, the dots render behind terrain.